12 class MenuModeChangeEvent;
13 class MenuOpenCloseEvent;
14 class PlayerInputHandler;
15 struct ActivateHandler;
16 struct AttackBlockHandler;
17 struct AutoMoveHandler;
20 struct MovementHandler;
21 struct ReadyWeaponHandler;
26 struct TESFurnitureEvent;
27 struct TogglePOVHandler;
28 struct ToggleRunHandler;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: BSTEvent.h:143
Definition: PlayerControlsData.h:8
Definition: PlayerControls.h:36
PlayerControlsData data
Definition: PlayerControls.h:51
BSTArray< void * > unk088
Definition: PlayerControls.h:55
BSSpinLock actorArrayLock
Definition: PlayerControls.h:63
BSTArray< ActorHandle > actionInterestedActor
Definition: PlayerControls.h:62
ToggleRunHandler * toggleRunHandler
Definition: PlayerControls.h:69
std::uint32_t pad054
Definition: PlayerControls.h:52
TogglePOVHandler * togglePOVHandler
Definition: PlayerControls.h:76
~PlayerControls() override=default
JumpHandler * jumpHandler
Definition: PlayerControls.h:71
BSTArray< void * > unk070
Definition: PlayerControls.h:54
std::uint8_t pad021
Definition: PlayerControls.h:49
std::uint8_t unk0F8[8]
Definition: PlayerControls.h:60
RunHandler * runHandler
Definition: PlayerControls.h:74
std::uint16_t pad022
Definition: PlayerControls.h:50
std::uint16_t unk1DA
Definition: PlayerControls.h:79
static constexpr auto RTTI
Definition: PlayerControls.h:38
SprintHandler * sprintHandler
Definition: PlayerControls.h:66
AutoMoveHandler * autoMoveHandler
Definition: PlayerControls.h:68
std::uint64_t unk0A8
Definition: PlayerControls.h:57
ShoutHandler * shoutHandler
Definition: PlayerControls.h:72
bool notifyingHandlers
Definition: PlayerControls.h:77
static PlayerControls * GetSingleton()
MovementHandler * movementHandler
Definition: PlayerControls.h:64
static constexpr auto VTABLE
Definition: PlayerControls.h:39
LookHandler * lookHandler
Definition: PlayerControls.h:65
SneakHandler * sneakHandler
Definition: PlayerControls.h:75
BSTArray< PlayerInputHandler * > handlers
Definition: PlayerControls.h:53
constexpr ActivateHandler * GetActivateHandler() const noexcept
Definition: PlayerControls.h:46
ReadyWeaponHandler * readyWeaponHandler
Definition: PlayerControls.h:67
std::uint32_t unk0D0[10]
Definition: PlayerControls.h:59
float unk100[20]
Definition: PlayerControls.h:61
float unk0B0[8]
Definition: PlayerControls.h:58
bool blockPlayerInput
Definition: PlayerControls.h:78
AttackBlockHandler * attackBlockHandler
Definition: PlayerControls.h:73
std::uint8_t unk0A0[8]
Definition: PlayerControls.h:56
std::uint32_t unk1DC
Definition: PlayerControls.h:80
ActivateHandler * activateHandler
Definition: PlayerControls.h:70
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 4 > VTABLE_PlayerControls
Definition: Offsets_VTABLE.h:12553
constexpr REL::ID RTTI_PlayerControls(static_cast< std::uint64_t >(687045))
Definition: ActivateHandler.h:8
Definition: AttackBlockHandler.h:8
Definition: AutoMoveHandler.h:8
Definition: BSTSingleton.h:50
Definition: JumpHandler.h:8
Definition: LookHandler.h:8
Definition: MovementHandler.h:8
Definition: ReadyWeaponHandler.h:8
Definition: RunHandler.h:8
Definition: ShoutHandler.h:8
Definition: SneakHandler.h:8
Definition: SprintHandler.h:8
Definition: TogglePOVHandler.h:8
Definition: ToggleRunHandler.h:8