CommonLibVR
BSLensFlareRenderData.h
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1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 #include "RE/N/NiSmartPointer.h"
5 
6 namespace RE
7 {
8  class BSLensFlareSpriteRenderData;
9 
11  {
12  public:
13  // members
14  float fadeDistRadiusScale; // 00
15  float colorInfluence; // 04
17  private:
18  KEEP_FOR_RE()
19  };
20  static_assert(sizeof(BSLensFlareRenderData) == 0x20);
21 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSLensFlareRenderData.h:11
float fadeDistRadiusScale
Definition: BSLensFlareRenderData.h:14
float colorInfluence
Definition: BSLensFlareRenderData.h:15
BSTArray< NiPointer< BSLensFlareSpriteRenderData > > sprites
Definition: BSLensFlareRenderData.h:16
Definition: BSTArray.h:378
Definition: AbsorbEffect.h:6