8 class BSLensFlareSpriteRenderData;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSLensFlareRenderData.h:11
float fadeDistRadiusScale
Definition: BSLensFlareRenderData.h:14
float colorInfluence
Definition: BSLensFlareRenderData.h:15
BSTArray< NiPointer< BSLensFlareSpriteRenderData > > sprites
Definition: BSLensFlareRenderData.h:16
Definition: BSTArray.h:378
Definition: AbsorbEffect.h:6