CommonLibVR
BSReloadShaderI.h
Go to the documentation of this file.
1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BSReloadShaderI;
11  inline static constexpr auto VTABLE = VTABLE_BSReloadShaderI;
12 
13  virtual void ReloadShaders(void* a_stream) = 0; // 00
14  private:
15  KEEP_FOR_RE()
16  };
17  static_assert(sizeof(BSReloadShaderI) == 0x8);
18 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSReloadShaderI.h:8
static constexpr auto RTTI
Definition: BSReloadShaderI.h:10
virtual void ReloadShaders(void *a_stream)=0
static constexpr auto VTABLE
Definition: BSReloadShaderI.h:11
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSReloadShaderI
Definition: Offsets_VTABLE.h:9375
constexpr REL::ID RTTI_BSReloadShaderI(static_cast< std::uint64_t >(691882))