#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterRestore.h:10
~CombatMagicCasterRestore() override
void NotifyStartCast(CombatController *a_combatController) override
CombatInventoryItem::CATEGORY GetCategory() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
AITimeStamp concentrationCastTimeStamp
Definition: CombatMagicCasterRestore.h:28
static constexpr auto VTABLE
Definition: CombatMagicCasterRestore.h:13
static constexpr auto RTTI
Definition: CombatMagicCasterRestore.h:12
ActorValue primaryAV
Definition: CombatMagicCasterRestore.h:30
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t unk24
Definition: CombatMagicCasterRestore.h:29
std::uint32_t GetObjectType() override
void NotifyStopCast(CombatController *a_combatController) override
void LoadGame(BGSLoadGameBuffer *a_buf) override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterRestore
Definition: Offsets_VTABLE.h:11058
constexpr REL::ID RTTI_CombatMagicCasterRestore(static_cast< std::uint64_t >(687627))
Definition: AITimeStamp.h:6