CommonLibVR
BGSTextureModel.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/T/TESModel.h"
4 
5 namespace RE
6 {
7  class BGSTextureModel : public TESModel
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BGSTextureModel;
11  inline static constexpr auto VTABLE = VTABLE_BGSTextureModel;
12 
13  ~BGSTextureModel() override; // 00
14 
15  // override (TESModel)
16  void SetModel(const char* a_model) override; // 05
17  private:
18  KEEP_FOR_RE()
19  };
20  static_assert(sizeof(BGSTextureModel) == 0x28);
21 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSTextureModel.h:8
static constexpr auto RTTI
Definition: BGSTextureModel.h:10
void SetModel(const char *a_model) override
static constexpr auto VTABLE
Definition: BGSTextureModel.h:11
~BGSTextureModel() override
Definition: TESModel.h:16
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BGSTextureModel(static_cast< std::uint64_t >(685435))
constexpr std::array< REL::ID, 1 > VTABLE_BGSTextureModel
Definition: Offsets_VTABLE.h:8881