CommonLibVR
BGSActorEvent.h
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#pragma once
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#include "
RE/B/BSPointerHandle.h
"
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namespace
RE
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{
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struct
BGSActorEvent
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{
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public
:
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// members
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ActorHandle
actor
;
// 0
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private
:
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KEEP_FOR_RE
()
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};
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static_assert(
sizeof
(
BGSActorEvent
) == 0x4);
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}
BSPointerHandle.h
KEEP_FOR_RE
#define KEEP_FOR_RE()
Definition:
PCH.h:713
RE::BSPointerHandle< Actor >
RE
Definition:
AbsorbEffect.h:6
RE::BGSActorEvent
Definition:
BGSActorEvent.h:8
RE::BGSActorEvent::actor
ActorHandle actor
Definition:
BGSActorEvent.h:11
CommonLibVR
include
RE
B
BGSActorEvent.h
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