CommonLibVR
BGSActorEvent.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
4 
5 namespace RE
6 {
7  struct BGSActorEvent
8  {
9  public:
10  // members
12  private:
13  KEEP_FOR_RE()
14  };
15  static_assert(sizeof(BGSActorEvent) == 0x4);
16 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
Definition: BGSActorEvent.h:8
ActorHandle actor
Definition: BGSActorEvent.h:11