4 #include "RE/h/hkpRigidBody.h"
9 class hkpContactPointProperties;
10 class hkpVelocityAccumulator;
29 if (a_bodyIdx == 0 || a_bodyIdx == 1) {
30 if (
bodies[a_bodyIdx]->numShapeKeysInContactPointProperties > 0) {
#define KEEP_FOR_RE()
Definition: PCH.h:713
std::uint8_t numShapeKeysInContactPointProperties
Definition: hkpEntity.h:109
Definition: AbsorbEffect.h:6
std::uint32_t hkpShapeKey
Definition: hkpContactPointEvent.h:12
Definition: hkpCollisionEvent.h:9
hkpRigidBody * bodies[2]
Definition: hkpCollisionEvent.h:27