9 class BGSLoadGameBuffer;
10 class BGSSaveGameBuffer;
15 class TESEffectShader;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSArtObject.h:12
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: NiAVObject.h:57
Definition: ReferenceEffectController.h:19
virtual bool GetUseRootWorldRotate()
virtual bool EffectShouldFaceTarget()
virtual void SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)
virtual bool GetParticlesUseLocalSpace()
virtual const NiPoint3 & GetWindPoint()
virtual BGSArtObject * GetHitEffectArt()=0
virtual bool GetAllowTargetRoot()
virtual void RemoveHitEffect(ReferenceEffect *a_refEffect)
virtual TESObjectREFR * GetTargetReference()=0
virtual bool EffectAttachesToCamera()
virtual bool GetGoryVisuals()
virtual bool GetNoInitialFlare()
virtual ~ReferenceEffectController()=default
void Start(ReferenceEffect **a_effectOut=nullptr)
virtual bool GetDoParticles()
virtual void SaveGame(BGSSaveGameBuffer *a_buf)
virtual TESObjectREFR * GetFacingTarget()
virtual bool GetShaderUseParentCell()
virtual bool GetUseParticleAttachExtent()
virtual bool GetUseSourcePosition()
virtual bool GetEffectPersists()
virtual bool EffectRotatesWithCamera()
virtual bool GetIsRootActor()
virtual bool IsReadyForAttach()
virtual bool GetClearWhenCellIsUnloaded()
virtual bool GetAllowNo3D()
virtual void LoadGame(BGSLoadGameBuffer *a_buf)
virtual TESEffectShader * GetHitEffectShader()=0
virtual float GetElapsedTime()
virtual void HandleEvent(const BSFixedString &a_event)
static constexpr auto VTABLE
Definition: ReferenceEffectController.h:22
virtual void SetWindPoint(const NiPoint3 &a_point)
virtual NiAVObject * GetAttachRoot()
static constexpr auto RTTI
Definition: ReferenceEffectController.h:21
virtual const NiPoint3 & GetSourcePosition()
virtual float GetParticleAttachExtent()
virtual bool GetManagerHandlesSaveLoad()=0
Definition: ReferenceEffect.h:12
Definition: TESEffectShader.h:182
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ReferenceEffectController
Definition: Offsets_VTABLE.h:12605
constexpr REL::ID RTTI_ReferenceEffectController(static_cast< std::uint64_t >(685185))