10 class NiSourceTexture;
11 class BSParticleShaderGeometry;
12 class BSParticleShaderEmitter;
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSGeometry.h:17
Definition BSParticleShaderEmitter.h:11
Definition BSParticleShaderProperty.h:15
std::uint32_t colorScale
Definition BSParticleShaderProperty.h:61
NiColorA colorKey3
Definition BSParticleShaderProperty.h:67
float rotationSpeed
Definition BSParticleShaderProperty.h:49
BSTArray< NiPointer< BSParticleShaderEmitter > > particleEmitters
Definition BSParticleShaderProperty.h:74
std::uint32_t unk18C
Definition BSParticleShaderProperty.h:81
bool SetupGeometry(BSGeometry *a_geometry) override
float particleLifetimeVariance
Definition BSParticleShaderProperty.h:35
float colorKey2Time
Definition BSParticleShaderProperty.h:63
float animatedLoopStartVariance
Definition BSParticleShaderProperty.h:58
float initialSpeedAlongNormalVariance
Definition BSParticleShaderProperty.h:37
NiPointer< NiSourceTexture > particleShaderTexture
Definition BSParticleShaderProperty.h:72
float unk170
Definition BSParticleShaderProperty.h:76
float animatedEndFrameVariance
Definition BSParticleShaderProperty.h:57
float colorKey1Time
Definition BSParticleShaderProperty.h:62
float rotationSpeedVariance
Definition BSParticleShaderProperty.h:50
virtual ~BSParticleShaderProperty()
static constexpr auto Ni_RTTI
Definition BSParticleShaderProperty.h:18
float textureCountV
Definition BSParticleShaderProperty.h:78
float accelerationAlongNormal
Definition BSParticleShaderProperty.h:38
NiPoint3 windPoint
Definition BSParticleShaderProperty.h:79
float colorKey3Time
Definition BSParticleShaderProperty.h:64
float scaleKey1Time
Definition BSParticleShaderProperty.h:70
RenderPassArray * GetRenderPasses(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
std::uint8_t unk8B
Definition BSParticleShaderProperty.h:33
static constexpr auto VTABLE
Definition BSParticleShaderProperty.h:19
std::uint8_t pad0D1
Definition BSParticleShaderProperty.h:52
bool unk0D0
Definition BSParticleShaderProperty.h:51
float animatedFrameCount
Definition BSParticleShaderProperty.h:59
float textureCountU
Definition BSParticleShaderProperty.h:77
float particleLifetime
Definition BSParticleShaderProperty.h:34
std::uint16_t pad0D2
Definition BSParticleShaderProperty.h:53
float acceleration2
Definition BSParticleShaderProperty.h:43
NiColorA colorKey2
Definition BSParticleShaderProperty.h:66
NiPointer< NiSourceTexture > particlePaletteTexture
Definition BSParticleShaderProperty.h:73
bool particleGreyscaleAlpha
Definition BSParticleShaderProperty.h:32
float scaleKey2
Definition BSParticleShaderProperty.h:69
float animatedStartFrame
Definition BSParticleShaderProperty.h:54
float scaleKey1
Definition BSParticleShaderProperty.h:68
float scaleKey2Time
Definition BSParticleShaderProperty.h:71
NiColorA colorKey1
Definition BSParticleShaderProperty.h:65
float animatedFrameCountVariance
Definition BSParticleShaderProperty.h:60
float particleShaderInitialRotation
Definition BSParticleShaderProperty.h:47
float initialVelocity1
Definition BSParticleShaderProperty.h:39
float explosionWindSpeed
Definition BSParticleShaderProperty.h:80
float initialVelocity2
Definition BSParticleShaderProperty.h:40
float animatedStartFrameVariance
Definition BSParticleShaderProperty.h:55
float initialSpeedAlongNormal
Definition BSParticleShaderProperty.h:36
static constexpr auto RTTI
Definition BSParticleShaderProperty.h:17
float animatedEndFrame
Definition BSParticleShaderProperty.h:56
float intialVelocity3
Definition BSParticleShaderProperty.h:41
float birthPositionOffset
Definition BSParticleShaderProperty.h:45
NiPointer< BSParticleShaderGeometry > particleShaderGeometry
Definition BSParticleShaderProperty.h:75
float acceleration3
Definition BSParticleShaderProperty.h:44
float intialRotationVariance
Definition BSParticleShaderProperty.h:48
BSParticleShaderEmitter * particleEmitter
Definition BSParticleShaderProperty.h:82
const NiRTTI * GetRTTI() const override
float acceleration1
Definition BSParticleShaderProperty.h:42
std::int32_t QShader() override
float birthPositionVarianceOffset
Definition BSParticleShaderProperty.h:46
bool useWorldSpace
Definition BSParticleShaderProperty.h:31
NiSourceTexture * GetBaseTexture() override
Definition BSShaderProperty.h:17
Definition BSTArray.h:378
Definition NiSmartPointer.h:9
Definition NiSourceTexture.h:21
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSParticleShaderProperty
Definition Offsets_VTABLE.h:9313
constexpr REL::ID NiRTTI_BSParticleShaderProperty(static_cast< std::uint64_t >(527992))
constexpr REL::ID RTTI_BSParticleShaderProperty(static_cast< std::uint64_t >(692036))
Definition BSShaderProperty.h:39