CommonLibVR
QuestObjectiveStates.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  kDormant = 0,
8  kDisplayed = 1,
9  kCompleted = 2,
11  kFailed = 4,
13  };
14 }
Definition: AbsorbEffect.h:6
QUEST_OBJECTIVE_STATE
Definition: QuestObjectiveStates.h:6