#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActorValueOwner.h:8
virtual void RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value)
virtual bool GetIsPlayerOwner() const
virtual void ModActorValue(ActorValue a_akValue, float a_value)
float GetArmorRatingSkillMultiplier(float a_skillLevel) const
virtual ~ActorValueOwner()
virtual void SetBaseActorValue(ActorValue a_akValue, float a_value)
static constexpr auto RTTI
Definition: ActorValueOwner.h:10
static constexpr auto VTABLE
Definition: ActorValueOwner.h:11
virtual void SetActorValue(ActorValue a_akValue, float a_value)
virtual float GetBaseActorValue(ActorValue a_akValue)
float GetClampedActorValue(ActorValue a_akValue) const
virtual float GetActorValue(ActorValue a_akValue)
virtual float GetPermanentActorValue(ActorValue a_akValue)
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ActorValueOwner
Definition: Offsets_VTABLE.h:7388
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_ActorValueOwner(static_cast< std::uint64_t >(514007))
ACTOR_VALUE_MODIFIER
Definition: ActorValues.h:179