CommonLibVR
Loading...
Searching...
No Matches
ActorValueOwner.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/A/ActorValues.h"
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_ActorValueOwner;
11 inline static constexpr auto VTABLE = VTABLE_ActorValueOwner;
12
13 virtual ~ActorValueOwner(); // 00
14
15 // add
16 virtual float GetActorValue(ActorValue a_akValue); // 01 - { return 0.0; }
17 virtual float GetPermanentActorValue(ActorValue a_akValue); // 02 - { return 0.0; }
18 virtual float GetBaseActorValue(ActorValue a_akValue); // 03 - { return 0.0; }
19 virtual void SetBaseActorValue(ActorValue a_akValue, float a_value); // 04 - { return; }
20 virtual void ModActorValue(ActorValue a_akValue, float a_value); // 05 - { return; }
21 virtual void RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value); // 06 - { return; }
22 virtual void SetActorValue(ActorValue a_akValue, float a_value); // 07 - { SetBaseActorValue(a_akValue, a_value); }
23 [[nodiscard]] virtual bool GetIsPlayerOwner() const; // 08 - { return false; }
24
25 [[nodiscard]] float GetArmorRatingSkillMultiplier(float a_skillLevel) const;
26 [[nodiscard]] float GetClampedActorValue(ActorValue a_akValue) const;
27
28 private:
30 };
31 static_assert(sizeof(ActorValueOwner) == 0x8);
32}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition ActorValueOwner.h:8
virtual void RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value)
virtual bool GetIsPlayerOwner() const
virtual void ModActorValue(ActorValue a_akValue, float a_value)
float GetArmorRatingSkillMultiplier(float a_skillLevel) const
virtual ~ActorValueOwner()
virtual void SetBaseActorValue(ActorValue a_akValue, float a_value)
static constexpr auto RTTI
Definition ActorValueOwner.h:10
static constexpr auto VTABLE
Definition ActorValueOwner.h:11
virtual void SetActorValue(ActorValue a_akValue, float a_value)
virtual float GetBaseActorValue(ActorValue a_akValue)
float GetClampedActorValue(ActorValue a_akValue) const
virtual float GetActorValue(ActorValue a_akValue)
virtual float GetPermanentActorValue(ActorValue a_akValue)
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ActorValueOwner
Definition Offsets_VTABLE.h:7388
ActorValue
Definition ActorValues.h:6
constexpr REL::ID RTTI_ActorValueOwner(static_cast< std::uint64_t >(514007))
ACTOR_VALUE_MODIFIER
Definition ActorValues.h:179