#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: NiMatrix3.h:8
bool operator==(const NiMatrix3 &a_rhs) const
NiMatrix3(float a_x, float a_y, float a_z)
NiMatrix3 operator*(float a_scalar) const
NiPoint3 GetVectorY() const
void EulerAnglesToAxesZXY(const NiPoint3 &a_angle)
float entry[3][3]
Definition: NiMatrix3.h:48
NiPoint3 GetVectorZ() const
bool ToEulerAnglesXYZ(float &a_xAngle, float &a_yAngle, float &a_zAngle) const
NiMatrix3 operator*(const NiMatrix3 &a_rhs) const
NiMatrix3 Transpose() const
NiPoint3 GetVectorX() const
NiPoint3 operator*(const NiPoint3 &a_point) const
void SetEulerAnglesXYZ(const NiPoint3 &a_point)
NiMatrix3(const NiPoint3 &a_point)
NiMatrix3 operator-(const NiMatrix3 &a_rhs) const
NiMatrix3 operator+(const NiMatrix3 &a_rhs) const
constexpr NiMatrix3() noexcept
Definition: NiMatrix3.h:10
bool ToEulerAnglesXYZ(NiPoint3 &a_angle) const
bool operator!=(const NiMatrix3 &a_rhs) const
NiMatrix3(const NiPoint3 &a_x, const NiPoint3 &a_y, const NiPoint3 &a_z)
void EulerAnglesToAxesZXY(float a_xAngle, float a_yAngle, float a_zAngle)
void SetEulerAnglesXYZ(float a_x, float a_y, float a_z)
Definition: AbsorbEffect.h:6