#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSShaderTextureSet.h:8
bool RegisterStreamables(NiStream &a_stream) override
void LoadBinary(NiStream &a_stream) override
const char * textures[Texture::kTotal]
Definition: BSShaderTextureSet.h:30
void SaveBinary(NiStream &a_stream) override
static BSShaderTextureSet * Create()
static constexpr auto Ni_RTTI
Definition: BSShaderTextureSet.h:11
static constexpr auto VTABLE
Definition: BSShaderTextureSet.h:12
static constexpr auto RTTI
Definition: BSShaderTextureSet.h:10
const NiRTTI * GetRTTI() const override
void SetTexturePath(Texture a_texture, const char *a_path) override
~BSShaderTextureSet() override
void LinkObject(NiStream &a_stream) override
bool IsEqual(NiObject *a_object) override
void SetTexture(Texture a_texture, NiSourceTexture *a_srcTexture) override
const char * GetTexturePath(Texture a_texture) override
Definition: BSTextureSet.h:9
Definition: NiObject.h:37
Definition: NiSourceTexture.h:21
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::ID NiRTTI_BSShaderTextureSet(static_cast< std::uint64_t >(528104))
constexpr REL::ID RTTI_BSShaderTextureSet(static_cast< std::uint64_t >(685303))
constexpr std::array< REL::ID, 1 > VTABLE_BSShaderTextureSet
Definition: Offsets_VTABLE.h:9839
Texture
Definition: BSTextureSet.h:18