CommonLibVR
BSThreadEvent.h
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1 #pragma once
2 
3 namespace RE
4 {
5  struct BSThreadEvent
6  {
7  static void InitSDM()
8  {
9  using func_t = decltype(&BSThreadEvent::InitSDM);
10  static REL::Relocation<func_t> func{ RELOCATION_ID(67151, 68449) };
11  return func();
12  }
13 
14  private:
15  KEEP_FOR_RE()
16  };
17 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: AbsorbEffect.h:6
Definition: BSThreadEvent.h:6
static void InitSDM()
Definition: BSThreadEvent.h:7