11 class IVirtualMachine;
16 namespace SkyrimScript
31 virtual bool LoadImpl(
const BSStorage& a_storage, std::uint32_t a_arg2,
bool& a_arg3)
override;
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:37
Definition: AttachAshPileFunctor.h:19
TESBoundObject * ashObject
Definition: AttachAshPileFunctor.h:36
virtual FunctorType GetType() const override
virtual bool IsLatent() const override
virtual bool SaveImpl(BSStorage &a_storage) const override
static constexpr auto VTABLE
Definition: AttachAshPileFunctor.h:22
static constexpr auto RTTI
Definition: AttachAshPileFunctor.h:21
ActorHandle targetActor
Definition: AttachAshPileFunctor.h:34
virtual bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad14
Definition: AttachAshPileFunctor.h:35
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: AttachAshPileFunctor.h:37
virtual BSScript::Variable operator()() override
virtual ~AttachAshPileFunctor()
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:23
Definition: TESBoundObject.h:26
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SkyrimScript____AttachAshPileFunctor
Definition: Offsets_VTABLE.h:12698
constexpr REL::ID RTTI_SkyrimScript____AttachAshPileFunctor(static_cast< std::uint64_t >(689183))