CommonLibVR
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AttachAshPileFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 class TESBoundObject;
15
16 namespace SkyrimScript
17 {
19 {
20 public:
21 inline static constexpr auto RTTI = RTTI_SkyrimScript____AttachAshPileFunctor;
23
24 virtual ~AttachAshPileFunctor(); // 00
25
26 // override (DelayFunctor)
27 virtual BSScript::Variable operator()() override; // 01
28 virtual bool IsLatent() const override; // 02 - { return false; }
29 virtual bool SaveImpl(BSStorage& a_storage) const override; // 04
30 virtual FunctorType GetType() const override; // 05 - { return 14; }
31 virtual bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
32
33 // members
35 std::uint32_t pad14; // 14
38 };
39 static_assert(sizeof(AttachAshPileFunctor) == 0x28);
40 }
41}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:37
Definition AttachAshPileFunctor.h:19
TESBoundObject * ashObject
Definition AttachAshPileFunctor.h:36
virtual FunctorType GetType() const override
virtual bool IsLatent() const override
virtual bool SaveImpl(BSStorage &a_storage) const override
static constexpr auto VTABLE
Definition AttachAshPileFunctor.h:22
static constexpr auto RTTI
Definition AttachAshPileFunctor.h:21
ActorHandle targetActor
Definition AttachAshPileFunctor.h:34
virtual bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad14
Definition AttachAshPileFunctor.h:35
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition AttachAshPileFunctor.h:37
virtual BSScript::Variable operator()() override
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:23
Definition TESBoundObject.h:26
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SkyrimScript____AttachAshPileFunctor
Definition Offsets_VTABLE.h:12698
constexpr REL::ID RTTI_SkyrimScript____AttachAshPileFunctor(static_cast< std::uint64_t >(689183))