CommonLibVR
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ConcussionEffect.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/A/ActiveEffect.h"
4
5namespace RE
6{
8 public ActiveEffect // 00
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_ConcussionEffect;
12 inline static constexpr auto VTABLE = VTABLE_ConcussionEffect;
13
14 // override (ActiveEffect)
15 virtual ~ConcussionEffect(); // 13
16 private:
18 };
19 static_assert(sizeof(ConcussionEffect) == 0x90);
20}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition ActiveEffect.h:27
Definition ConcussionEffect.h:9
static constexpr auto VTABLE
Definition ConcussionEffect.h:12
static constexpr auto RTTI
Definition ConcussionEffect.h:11
virtual ~ConcussionEffect()
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_ConcussionEffect(static_cast< std::uint64_t >(686507))
constexpr std::array< REL::ID, 1 > VTABLE_ConcussionEffect
Definition Offsets_VTABLE.h:11393