CommonLibVR
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TESCombatEvent.h
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1#pragma once
2
4
5namespace RE
6{
7 class TESObjectREFR;
8
10 {
11 kNone = 0,
12 kCombat = 1,
13 kSearching = 2
14 };
15
25 static_assert(sizeof(TESCombatEvent) == 0x18);
26}
Definition EnumSet.h:9
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
ACTOR_COMBAT_STATE
Definition TESCombatEvent.h:10
@ kNone
Definition PlayerCharacter.h:85
Definition TESCombatEvent.h:17
NiPointer< TESObjectREFR > actor
Definition TESCombatEvent.h:20
std::uint32_t pad14
Definition TESCombatEvent.h:23
NiPointer< TESObjectREFR > targetActor
Definition TESCombatEvent.h:21
REX::EnumSet< ACTOR_COMBAT_STATE, std::uint32_t > newState
Definition TESCombatEvent.h:22