59 static_assert(
sizeof(
BipedAnim) == 0x2778);
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSTextureSet.h:16
Definition: BSTSmartPointer.h:37
Definition: BipedAnim.h:42
ObjectRefHandle actorRef
Definition: BipedAnim.h:52
std::uint32_t pad0004
Definition: BipedAnim.h:48
BIPOBJECT bufferedObjects[BIPED_OBJECTS::kTotal]
Definition: BipedAnim.h:51
NiNode * root
Definition: BipedAnim.h:49
std::uint32_t pad2774
Definition: BipedAnim.h:53
BIPOBJECT objects[BIPED_OBJECTS::kTotal]
Definition: BipedAnim.h:50
Definition: NiSmartPointer.h:9
Definition: TESModel.h:16
Definition: TESObjectARMA.h:28
Definition: AbsorbEffect.h:6
Definition: BipedAnim.h:20
std::uint64_t unk50
Definition: BipedAnim.h:33
std::uint64_t unk58
Definition: BipedAnim.h:34
std::uint64_t unk48
Definition: BipedAnim.h:32
BSTSmartPointer< WeaponAnimationGraphManagerHolder > weaponManager
Definition: BipedAnim.h:35
void * unk70
Definition: BipedAnim.h:37
std::uint64_t unk28
Definition: BipedAnim.h:28
std::uint64_t unk30
Definition: BipedAnim.h:29
BGSTextureSet * skinTexture
Definition: BipedAnim.h:26
std::uint64_t unk38
Definition: BipedAnim.h:30
std::uint64_t unk40
Definition: BipedAnim.h:31
TESForm * item
Definition: BipedAnim.h:23
TESObjectARMA * addon
Definition: BipedAnim.h:24
std::uint64_t unk68
Definition: BipedAnim.h:36
TESModel * part
Definition: BipedAnim.h:25
NiPointer< NiAVObject > partClone
Definition: BipedAnim.h:27
Definition: BSIntrusiveRefCounted.h:8