12 public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*>
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition: AttackAnimationArrayMap.h:15
static constexpr auto VTABLE
Definition: AttackAnimationArrayMap.h:16
HashKey
Definition: AttackAnimationArrayMap.h:20
@ kHandToHandMelee
Definition: AttackAnimationArrayMap.h:21
@ kOneHandAxe
Definition: AttackAnimationArrayMap.h:24
@ kTwoHandSword
Definition: AttackAnimationArrayMap.h:26
@ kCrossbow
Definition: AttackAnimationArrayMap.h:30
@ kTwoHandAxe
Definition: AttackAnimationArrayMap.h:27
@ kOneHandSword
Definition: AttackAnimationArrayMap.h:22
@ kOneHandMace
Definition: AttackAnimationArrayMap.h:25
@ kOneHandDagger
Definition: AttackAnimationArrayMap.h:23
@ kShield
Definition: AttackAnimationArrayMap.h:32
@ kSpell
Definition: AttackAnimationArrayMap.h:31
@ kBow
Definition: AttackAnimationArrayMap.h:28
@ kStaff
Definition: AttackAnimationArrayMap.h:29
virtual ~AttackAnimationArrayMap()
Definition: BSTHashMap.h:21
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackAnimationArrayMap(static_cast< std::uint64_t >(685437))
constexpr std::array< REL::ID, 1 > VTABLE_AttackAnimationArrayMap
Definition: Offsets_VTABLE.h:7421