12 public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*>
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition AttackAnimationArrayMap.h:15
static constexpr auto VTABLE
Definition AttackAnimationArrayMap.h:16
HashKey
Definition AttackAnimationArrayMap.h:20
@ kHandToHandMelee
Definition AttackAnimationArrayMap.h:21
@ kOneHandAxe
Definition AttackAnimationArrayMap.h:24
@ kTwoHandSword
Definition AttackAnimationArrayMap.h:26
@ kCrossbow
Definition AttackAnimationArrayMap.h:30
@ kTwoHandAxe
Definition AttackAnimationArrayMap.h:27
@ kOneHandSword
Definition AttackAnimationArrayMap.h:22
@ kOneHandMace
Definition AttackAnimationArrayMap.h:25
@ kOneHandDagger
Definition AttackAnimationArrayMap.h:23
@ kShield
Definition AttackAnimationArrayMap.h:32
@ kSpell
Definition AttackAnimationArrayMap.h:31
@ kBow
Definition AttackAnimationArrayMap.h:28
@ kStaff
Definition AttackAnimationArrayMap.h:29
virtual ~AttackAnimationArrayMap()
Definition BSTHashMap.h:21
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackAnimationArrayMap(static_cast< std::uint64_t >(685437))
constexpr std::array< REL::ID, 1 > VTABLE_AttackAnimationArrayMap
Definition Offsets_VTABLE.h:7421