CommonLibVR
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AttackAnimationArrayMap.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/B/BSTHashMap.h"
5#include "RE/N/NiRefObject.h"
6#include "RE/S/SetEventData.h"
7
8namespace RE
9{
11 public NiRefObject, // 00
12 public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*> // 10
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_AttackAnimationArrayMap;
16 inline static constexpr auto VTABLE = VTABLE_AttackAnimationArrayMap;
17
18 // hash key (hiword = right hand | loward = left hand)
34
35 virtual ~AttackAnimationArrayMap(); // 00
36 private:
38 };
39 static_assert(sizeof(AttackAnimationArrayMap) == 0x40);
40}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition AttackAnimationArrayMap.h:15
static constexpr auto VTABLE
Definition AttackAnimationArrayMap.h:16
HashKey
Definition AttackAnimationArrayMap.h:20
@ kHandToHandMelee
Definition AttackAnimationArrayMap.h:21
@ kOneHandAxe
Definition AttackAnimationArrayMap.h:24
@ kTwoHandSword
Definition AttackAnimationArrayMap.h:26
@ kCrossbow
Definition AttackAnimationArrayMap.h:30
@ kTwoHandAxe
Definition AttackAnimationArrayMap.h:27
@ kOneHandSword
Definition AttackAnimationArrayMap.h:22
@ kOneHandMace
Definition AttackAnimationArrayMap.h:25
@ kOneHandDagger
Definition AttackAnimationArrayMap.h:23
@ kShield
Definition AttackAnimationArrayMap.h:32
@ kSpell
Definition AttackAnimationArrayMap.h:31
@ kBow
Definition AttackAnimationArrayMap.h:28
@ kStaff
Definition AttackAnimationArrayMap.h:29
Definition BSTHashMap.h:21
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackAnimationArrayMap(static_cast< std::uint64_t >(685437))
constexpr std::array< REL::ID, 1 > VTABLE_AttackAnimationArrayMap
Definition Offsets_VTABLE.h:7421