#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: BSTSmartPointer.h:37
Definition: MagicTarget.h:29
Definition: PeakValueModifierEffect.h:12
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: PeakValueModifierEffect.h:14
virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override
virtual std::int32_t Compare(ActiveEffect *a_otherEffect) override
virtual void ClearTargetImpl() override
static constexpr auto VTABLE
Definition: PeakValueModifierEffect.h:15
virtual void OnRemove() override
virtual void OnAdd(MagicTarget *a_target) override
virtual ~PeakValueModifierEffect()
BSTSmartPointer< ActiveEffect > next
Definition: PeakValueModifierEffect.h:27
Definition: ValueModifierEffect.h:9
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_PeakValueModifierEffect
Definition: Offsets_VTABLE.h:12542
constexpr REL::ID RTTI_PeakValueModifierEffect(static_cast< std::uint64_t >(514045))