CommonLibVR
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DropObjectFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 namespace SkyrimScript
15 {
17 {
18 public:
19 inline static constexpr auto RTTI = RTTI_SkyrimScript____DropObjectFunctor;
20 inline static constexpr auto VTABLE = VTABLE_SkyrimScript____DropObjectFunctor;
21
22 ~DropObjectFunctor() override; // 00
23
24 // override (DelayFunctor)
26 bool IsLatent() const override; // 02 - { return true; }
27 bool SaveImpl(BSStorage& a_storage) const override; // 04
28 FunctorType GetType() const override; // 05 - { return 12; }
29 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
30
31 // members
34 std::uint32_t countToDrop; // 18
35 std::uint32_t pad1C; // 1C
37 };
38 static_assert(sizeof(DropObjectFunctor) == 0x28);
39 }
40}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:37
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:23
Definition DropObjectFunctor.h:17
static constexpr auto VTABLE
Definition DropObjectFunctor.h:20
std::uint32_t pad1C
Definition DropObjectFunctor.h:35
static constexpr auto RTTI
Definition DropObjectFunctor.h:19
bool IsLatent() const override
RE::BSScript::Variable operator()() override
FunctorType GetType() const override
std::uint32_t countToDrop
Definition DropObjectFunctor.h:34
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
FormID itemToDrop
Definition DropObjectFunctor.h:33
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition DropObjectFunctor.h:36
bool SaveImpl(BSStorage &a_storage) const override
ObjectRefHandle dropper
Definition DropObjectFunctor.h:32
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SkyrimScript____DropObjectFunctor
Definition Offsets_VTABLE.h:12703
constexpr REL::ID RTTI_SkyrimScript____DropObjectFunctor(static_cast< std::uint64_t >(689448))
std::uint32_t FormID
Definition BSCoreTypes.h:5