static Scenegraph * WorldRootNode()
ScrapHeap secondaryPackedTaskHeap
Definition Main.h:99
static NiCamera * WorldRootCamera()
BSPackedTaskQueue taskQueue
Definition Main.h:98
BSPackedTaskQueue secondaryTaskQueue
Definition Main.h:100
static constexpr auto VTABLE
Definition Main.h:63
bool IsRoomVisible(NiNode *a_room)
static constexpr auto RTTI
Definition Main.h:62
REX::W32::HINSTANCE instance
Definition Main.h:93
BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override
static Main * GetSingleton()
void SetActive(bool a_active)
BSSaveDataSystemUtilityImage saveDataBackgroundImages[3]
Definition Main.h:105
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
BSSaveDataSystemUtilityImage saveDataIconImages[3]
Definition Main.h:106
static float QFrameAnimTime()