26 class IAnimationSetCallbackFunctor;
28 class NiBillboardNode;
34 class StandardDetectionListener;
36 struct QueuedDialogueType;
76 kNone =
static_cast<std::underlying_type_t<BUMP_TYPE>
>(-1),
122 static_assert(
sizeof(
UnkData) == 0x80);
128 static_assert(
sizeof(
Data) == 0x10);
135 static_assert(
sizeof(
Data190) == 0x30);
149 static_assert(
sizeof(
Data208) == 0x38);
176 return func(
this, a_headtrackType, a_defaultHold);
183 return func(
this, a_headtrackType, a_target);
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BGSAnimationSequencer.h:11
Definition: BGSProjectile.h:79
Definition: BSAtomic.h:112
Definition: BSTArray.h:378
Definition: BSTSmartPointer.h:37
Definition: MagicItem.h:30
Definition: NiSmartPointer.h:9
Definition: TESObjectREFR.h:113
Definition: TESObjectWEAP.h:79
Definition: TESShout.h:18
Definition: TESTopicInfo.h:42
Definition: AbsorbEffect.h:6
PLAYER_ACTION
Definition: PlayerCharacter.h:62
VOICE_STATE
Definition: HighProcessData.h:39
@ kNone
Definition: PlayerCharacter.h:85
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
Definition: AITimeStamp.h:6
Definition: BSIntrusiveRefCounted.h:8
Definition: BSSoundHandle.h:10
Definition: HighProcessData.h:50
std::uint32_t actionValue
Definition: HighProcessData.h:53
NiPoint3 location
Definition: HighProcessData.h:54
ObjectRefHandle ref
Definition: HighProcessData.h:56
AITimeStamp timeStamp
Definition: HighProcessData.h:55
Definition: HighProcessData.h:104
std::uint64_t unk48
Definition: HighProcessData.h:114
std::uint64_t unk58
Definition: HighProcessData.h:116
std::uint64_t unk60
Definition: HighProcessData.h:117
std::uint64_t unk70
Definition: HighProcessData.h:119
std::uint64_t unk28
Definition: HighProcessData.h:110
std::uint64_t unk78
Definition: HighProcessData.h:120
std::uint64_t unk10
Definition: HighProcessData.h:107
std::uint64_t unk68
Definition: HighProcessData.h:118
std::uint64_t unk18
Definition: HighProcessData.h:108
std::uint64_t unk08
Definition: HighProcessData.h:106
std::uint64_t unk30
Definition: HighProcessData.h:111
std::uint64_t unk50
Definition: HighProcessData.h:115
std::uint64_t unk38
Definition: HighProcessData.h:112
std::uint64_t unk00
Definition: HighProcessData.h:105
std::uint64_t unk20
Definition: HighProcessData.h:109
std::uint64_t unk40
Definition: HighProcessData.h:113
Definition: HighProcessData.h:101
std::uint64_t unk08
Definition: HighProcessData.h:126
UnkData * unk00
Definition: HighProcessData.h:122
Definition: HighProcessData.h:98
std::uint64_t unk28
Definition: HighProcessData.h:133
std::uint32_t unk04
Definition: HighProcessData.h:128
BSTSmallArray< Data > unk08
Definition: HighProcessData.h:132
Definition: HighProcessData.h:138
std::uint64_t unk28
Definition: HighProcessData.h:146
std::uint64_t unk20
Definition: HighProcessData.h:145
std::uint64_t unk08
Definition: HighProcessData.h:142
std::uint64_t unk18
Definition: HighProcessData.h:144
std::uint64_t unk00
Definition: HighProcessData.h:141
Data208 * next
Definition: HighProcessData.h:147
std::uint64_t unk10
Definition: HighProcessData.h:143
Definition: HighProcessData.h:82
HEAD_TRACK_TYPE
Definition: HighProcessData.h:84
@ kDefault
Definition: HighProcessData.h:85
@ kScript
Definition: HighProcessData.h:87
@ kAction
Definition: HighProcessData.h:86
@ kDialogue
Definition: HighProcessData.h:89
@ kCombat
Definition: HighProcessData.h:88
@ kTotal
Definition: HighProcessData.h:92
@ kProcedure
Definition: HighProcessData.h:90
Definition: HighProcessData.h:152
bool unk03
Definition: HighProcessData.h:158
float muzzleFlashDuration
Definition: HighProcessData.h:160
bool mpsEnabled
Definition: HighProcessData.h:156
bool enabled
Definition: HighProcessData.h:155
BGSProjectile * baseProjectile
Definition: HighProcessData.h:165
NiPointer< NiAVObject > projectile3D
Definition: HighProcessData.h:162
NiPointer< NiAVObject > projectileNode
Definition: HighProcessData.h:163
NiPointer< NiPointLight > attachedLight
Definition: HighProcessData.h:164
std::uint32_t unk0C
Definition: HighProcessData.h:161
float enableTimer
Definition: HighProcessData.h:159
bool updateLight
Definition: HighProcessData.h:157
std::uint32_t unk3C
Definition: HighProcessData.h:168
ActorHandle shooterHandle
Definition: HighProcessData.h:167
TESObjectWEAP * weaponSource
Definition: HighProcessData.h:166
Definition: HighProcessData.h:61
bool detectAlert
Definition: HighProcessData.h:339
ObjectRefHandle lastExtDoorActivated
Definition: HighProcessData.h:209
NiPoint3 leftWeaponLastPos
Definition: HighProcessData.h:277
BSReadWriteLock knowledgeLock
Definition: HighProcessData.h:253
float unk1E0
Definition: HighProcessData.h:239
std::uint32_t unk02C
Definition: HighProcessData.h:197
float pCapVoiceFailsafeTimer
Definition: HighProcessData.h:312
BUMP_TYPE
Definition: HighProcessData.h:75
BSTSmartPointer< IAnimationSetCallbackFunctor > unk430
Definition: HighProcessData.h:327
NiPointer< NiRefObject > unk1E8
Definition: HighProcessData.h:241
BUMP_TYPE bumpedState
Definition: HighProcessData.h:245
float unk028
Definition: HighProcessData.h:196
TESTopicInfo * lastGreeting
Definition: HighProcessData.h:289
float dyingTimer
Definition: HighProcessData.h:288
std::uint32_t numberGuardsPursuing
Definition: HighProcessData.h:305
float reEquipArmorTimer
Definition: HighProcessData.h:306
float unk298
Definition: HighProcessData.h:265
std::uint32_t unk1AC
Definition: HighProcessData.h:232
std::uint32_t unk1F0
Definition: HighProcessData.h:242
NiPointer< BGSAttackData > attackData
Definition: HighProcessData.h:255
std::uint64_t unk1C0
Definition: HighProcessData.h:235
float magickaRegenDelay
Definition: HighProcessData.h:195
std::uint32_t unk38C
Definition: HighProcessData.h:304
ObjectRefHandle pathLookAtTarget
Definition: HighProcessData.h:226
bool unk450
Definition: HighProcessData.h:332
NiPoint3 unk1A0
Definition: HighProcessData.h:231
bool arrested
Definition: HighProcessData.h:350
void * unk180
Definition: HighProcessData.h:227
TESShout::VariationID currentShoutVariation
Definition: HighProcessData.h:190
TESObjectREFR * fadeTrigger
Definition: HighProcessData.h:217
bool unk46E
Definition: HighProcessData.h:362
bool unk46D
Definition: HighProcessData.h:361
std::uint64_t unk1B0
Definition: HighProcessData.h:233
std::uint64_t unk2D0
Definition: HighProcessData.h:275
float lastBumpDirection
Definition: HighProcessData.h:208
NiPoint3 rightWeaponLastPos
Definition: HighProcessData.h:278
std::uint16_t unk15E
Definition: HighProcessData.h:220
bool greetingPlayer
Definition: HighProcessData.h:336
float headTrackHoldOffsetHoldTimer
Definition: HighProcessData.h:223
float fadeAlpha
Definition: HighProcessData.h:216
BSSimpleList< SpellItem * > * leveledSpellList
Definition: HighProcessData.h:307
bool farGeometry
Definition: HighProcessData.h:356
float takeBackTimer
Definition: HighProcessData.h:246
BSTSmartPointer< DialogueItem > greetTopic
Definition: HighProcessData.h:297
std::uint64_t unk2B8
Definition: HighProcessData.h:272
float voiceTimer
Definition: HighProcessData.h:287
bool isDualCasting
Definition: HighProcessData.h:347
float unk388
Definition: HighProcessData.h:303
std::uint8_t unk45A
Definition: HighProcessData.h:342
BSTSmallArray< std::uint64_t > unk400
Definition: HighProcessData.h:324
BSTArray< QueuedDialogueType * > queueofGreetings
Definition: HighProcessData.h:254
stl::enumeration< VOICE_STATE, std::uint32_t > voiceState
Definition: HighProcessData.h:187
std::uint64_t unk1C8
Definition: HighProcessData.h:236
void ClearHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, bool a_defaultHold)
Definition: HighProcessData.h:172
std::uint32_t pad004
Definition: HighProcessData.h:188
std::uint64_t unk2A8
Definition: HighProcessData.h:269
std::uint8_t unk45D
Definition: HighProcessData.h:345
void SetHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, TESObjectREFR *a_target)
Definition: HighProcessData.h:179
NiPoint3 pathingCurrentRotationSpeed
Definition: HighProcessData.h:202
bool unk46F
Definition: HighProcessData.h:363
std::uint8_t unk451
Definition: HighProcessData.h:333
std::uint8_t pad473
Definition: HighProcessData.h:367
float headTrackTargetOffsetTimer
Definition: HighProcessData.h:224
std::uint32_t pad0E4
Definition: HighProcessData.h:212
std::uint8_t unk456
Definition: HighProcessData.h:338
NiPoint3 pathingDesiredOrientation
Definition: HighProcessData.h:204
float voiceRecoveryTime
Definition: HighProcessData.h:192
std::uint32_t animAction
Definition: HighProcessData.h:276
float exclusiveTimer
Definition: HighProcessData.h:283
NiPoint3 pathingDesiredRotationSpeed
Definition: HighProcessData.h:206
std::uint64_t unk1B8
Definition: HighProcessData.h:234
std::uint32_t unk2B4
Definition: HighProcessData.h:271
float unk290
Definition: HighProcessData.h:263
bool approachingAutoTeleportDoor
Definition: HighProcessData.h:349
float unk294
Definition: HighProcessData.h:264
float unk278
Definition: HighProcessData.h:259
BSTSmartPointer< Data190 > unk198
Definition: HighProcessData.h:230
std::uint64_t unk358
Definition: HighProcessData.h:296
float detectGreetTimer
Definition: HighProcessData.h:285
float clearTalkToListTimer
Definition: HighProcessData.h:266
float staminaRegenDelay
Definition: HighProcessData.h:194
bool unk465
Definition: HighProcessData.h:353
std::uint8_t unk45B
Definition: HighProcessData.h:343
bool unk464
Definition: HighProcessData.h:352
ObjectRefHandle greetActor
Definition: HighProcessData.h:279
NiPoint3 animationDelta
Definition: HighProcessData.h:325
bool unk471
Definition: HighProcessData.h:365
std::uint64_t unk448
Definition: HighProcessData.h:331
BSTArray< ActorHandle > lastSpokenToArray
Definition: HighProcessData.h:198
float unk28C
Definition: HighProcessData.h:262
std::uint32_t pad3B4
Definition: HighProcessData.h:313
std::uint8_t unk45E
Definition: HighProcessData.h:346
std::uint64_t unk270
Definition: HighProcessData.h:258
BSFixedString voiceSubtitle
Definition: HighProcessData.h:251
float unk43C
Definition: HighProcessData.h:329
std::uint64_t unk338
Definition: HighProcessData.h:290
std::uint64_t unk048
Definition: HighProcessData.h:199
float activationHeight
Definition: HighProcessData.h:210
float healthRegenDelay
Definition: HighProcessData.h:193
std::uint32_t unk0D0
Definition: HighProcessData.h:207
float idleTimer
Definition: HighProcessData.h:284
NiPointer< StandardDetectionListener > detectionListener
Definition: HighProcessData.h:320
BSSoundHandle soundHandles[2]
Definition: HighProcessData.h:281
DetectionEvent * actorsGeneratedDetectionEvent
Definition: HighProcessData.h:319
AITimeStamp unk1F8
Definition: HighProcessData.h:244
bool doorActivated
Definition: HighProcessData.h:364
bool deathDialogue
Definition: HighProcessData.h:359
NiPoint3 pathingDesiredPosition
Definition: HighProcessData.h:203
stl::enumeration< FADE_STATE, std::uint32_t > fadeState
Definition: HighProcessData.h:215
BGSAnimationSequencer animSequencer
Definition: HighProcessData.h:200
NiPoint3 pathingCurrentMovementSpeed
Definition: HighProcessData.h:201
float awarePlayerTimer
Definition: HighProcessData.h:291
std::uint32_t unk26C
Definition: HighProcessData.h:257
bool unk463
Definition: HighProcessData.h:351
bool aggroRadiusStarted
Definition: HighProcessData.h:366
bool unk46A
Definition: HighProcessData.h:358
ModelDBHandle faceGenGeomHandle
Definition: HighProcessData.h:300
NiPoint3 pathingDesiredMovementSpeed
Definition: HighProcessData.h:205
std::uint32_t pad3D4
Definition: HighProcessData.h:318
BSTSmartPointer< Data190 > unk190
Definition: HighProcessData.h:229
float checkToTalkTimer
Definition: HighProcessData.h:270
std::uint8_t unk453
Definition: HighProcessData.h:335
bool fistsDrawn
Definition: HighProcessData.h:360
std::uint64_t unk1D8
Definition: HighProcessData.h:238
float sceneHeadTrackTimer
Definition: HighProcessData.h:311
PLAYER_ACTION playerActionReaction
Definition: HighProcessData.h:250
MagicItem * reanimateSpell
Definition: HighProcessData.h:213
std::uint64_t unk3C0
Definition: HighProcessData.h:315
float cachedActorHeight
Definition: HighProcessData.h:240
float unk2A4
Definition: HighProcessData.h:268
std::uint32_t unk354
Definition: HighProcessData.h:295
RefHandle unk36C
Definition: HighProcessData.h:299
void * unk3F0
Definition: HighProcessData.h:322
bool talkingToPC
Definition: HighProcessData.h:340
AITimeStamp bumpTimer
Definition: HighProcessData.h:243
bool inCommandState
Definition: HighProcessData.h:341
bool unk466
Definition: HighProcessData.h:354
MuzzleFlash * muzzleFlash
Definition: HighProcessData.h:316
RefHandle unk350
Definition: HighProcessData.h:294
void * unk188
Definition: HighProcessData.h:228
std::uint64_t unk2C8
Definition: HighProcessData.h:274
Crime * crimeToReactTo
Definition: HighProcessData.h:330
TESIdleForm * currentProcessIdle
Definition: HighProcessData.h:293
std::uint64_t unk2C0
Definition: HighProcessData.h:273
float deathForce
Definition: HighProcessData.h:261
float lightLevel
Definition: HighProcessData.h:310
std::uint8_t unk45C
Definition: HighProcessData.h:344
bool getPlantedExplosive
Definition: HighProcessData.h:348
float maxAlpha
Definition: HighProcessData.h:267
float soundDelay
Definition: HighProcessData.h:280
FADE_STATE
Definition: HighProcessData.h:64
std::uint64_t unk3E8
Definition: HighProcessData.h:321
float avoidWaitTimer
Definition: HighProcessData.h:249
float absorbTimer
Definition: HighProcessData.h:328
float voiceTimeElapsed
Definition: HighProcessData.h:191
NiPoint3 locationOffsetByWaterPoint
Definition: HighProcessData.h:256
std::uint8_t unk455
Definition: HighProcessData.h:337
bool unk469
Definition: HighProcessData.h:357
bool unk467
Definition: HighProcessData.h:355
std::uint32_t pad474
Definition: HighProcessData.h:368
ActorHandle reanimateCaster
Definition: HighProcessData.h:211
TESShout * currentShout
Definition: HighProcessData.h:189
std::uint32_t unk344
Definition: HighProcessData.h:292
float detectionModifier
Definition: HighProcessData.h:308
float greetingTimer
Definition: HighProcessData.h:282
NiPointer< NiBillboardNode > healthBarNode
Definition: HighProcessData.h:302
ObjectRefHandle lastTarget
Definition: HighProcessData.h:225
Movement::TypeData currentMovementType
Definition: HighProcessData.h:214
NiPoint3 animationAngleMod
Definition: HighProcessData.h:326
BSTArray< BSTTuple< FormID, NiPointer< ActorKnowledge > > > knowledgeArray
Definition: HighProcessData.h:252
ObjectRefHandle headTrackTarget[HEAD_TRACK_TYPE::kTotal]
Definition: HighProcessData.h:218
NiPoint3 headTrackTargetOffset
Definition: HighProcessData.h:222
NiPoint3 deathForceDirection
Definition: HighProcessData.h:260
std::uint8_t unk452
Definition: HighProcessData.h:334
std::uint64_t unk3F8
Definition: HighProcessData.h:323
float headTrackTargetTimer
Definition: HighProcessData.h:221
std::uint32_t pad204
Definition: HighProcessData.h:247
std::uint32_t unk368
Definition: HighProcessData.h:298
std::uint32_t unk3D0
Definition: HighProcessData.h:317
float breathTimer
Definition: HighProcessData.h:286
void * unk3B8
Definition: HighProcessData.h:314
bool headTracked[HEAD_TRACK_TYPE::kTotal]
Definition: HighProcessData.h:219
float detectionModifierTimer
Definition: HighProcessData.h:309
std::uint64_t unk378
Definition: HighProcessData.h:301
Data208 * unk208
Definition: HighProcessData.h:248
std::uint64_t unk1D0
Definition: HighProcessData.h:237
Definition: Movement.h:42
VariationID
Definition: TESShout.h:46