CommonLibVR
ActorKnowledge.h
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1 #pragma once
2 
3 #include "RE/A/AITimeStamp.h"
4 #include "RE/B/BSPointerHandle.h"
5 #include "RE/F/FightReactions.h"
6 #include "RE/N/NiRefObject.h"
7 #include "RE/N/NiSmartPointer.h"
8 
9 namespace RE
10 {
11  class DetectionListener;
12  class DetectionState;
13 
14  class ActorKnowledge : public NiRefObject
15  {
16  public:
17  inline static constexpr auto RTTI = RTTI_ActorKnowledge;
18  inline static constexpr auto VTABLE = VTABLE_ActorKnowledge;
19 
20  enum class FLAGS
21  {
22  kNone = 0
23  };
24 
25  ~ActorKnowledge() override; // 00
26 
27  // members
36  private:
37  KEEP_FOR_RE()
38  };
39  static_assert(sizeof(ActorKnowledge) == 0x48);
40 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActorKnowledge.h:15
ActorHandle owner
Definition: ActorKnowledge.h:28
static constexpr auto VTABLE
Definition: ActorKnowledge.h:18
FLAGS
Definition: ActorKnowledge.h:21
AITimeStamp shouldAttackTargetTimeStamp
Definition: ActorKnowledge.h:31
NiPointer< DetectionState > detectionState
Definition: ActorKnowledge.h:32
ActorHandle target
Definition: ActorKnowledge.h:29
~ActorKnowledge() override
stl::enumeration< FIGHT_REACTION, std::uint32_t > factionFightReaction
Definition: ActorKnowledge.h:30
AITimeStamp detectionQueuedTimeStamp
Definition: ActorKnowledge.h:35
stl::enumeration< FLAGS, std::uint32_t > flags
Definition: ActorKnowledge.h:34
static constexpr auto RTTI
Definition: ActorKnowledge.h:17
BSTArray< NiPointer< DetectionListener > > listeners
Definition: ActorKnowledge.h:33
Definition: BSTArray.h:378
Definition: NiSmartPointer.h:9
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ActorKnowledge(static_cast< std::uint64_t >(687078))
constexpr std::array< REL::ID, 1 > VTABLE_ActorKnowledge
Definition: Offsets_VTABLE.h:7364
Definition: AITimeStamp.h:6