CommonLibVR
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ActorKnowledge.h
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1#pragma once
2
3#include "RE/A/AITimeStamp.h"
6#include "RE/N/NiRefObject.h"
8
9namespace RE
10{
11 class DetectionListener;
12 class DetectionState;
13
39 static_assert(sizeof(ActorKnowledge) == 0x48);
40}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition EnumSet.h:9
Definition ActorKnowledge.h:15
ActorHandle owner
Definition ActorKnowledge.h:28
static constexpr auto VTABLE
Definition ActorKnowledge.h:18
FLAGS
Definition ActorKnowledge.h:21
AITimeStamp shouldAttackTargetTimeStamp
Definition ActorKnowledge.h:31
NiPointer< DetectionState > detectionState
Definition ActorKnowledge.h:32
ActorHandle target
Definition ActorKnowledge.h:29
~ActorKnowledge() override
REX::EnumSet< FIGHT_REACTION, std::uint32_t > factionFightReaction
Definition ActorKnowledge.h:30
AITimeStamp detectionQueuedTimeStamp
Definition ActorKnowledge.h:35
static constexpr auto RTTI
Definition ActorKnowledge.h:17
BSTArray< NiPointer< DetectionListener > > listeners
Definition ActorKnowledge.h:33
REX::EnumSet< FLAGS, std::uint32_t > flags
Definition ActorKnowledge.h:34
Definition BSTArray.h:378
Definition NiSmartPointer.h:9
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_ActorKnowledge(static_cast< std::uint64_t >(687078))
constexpr std::array< REL::ID, 1 > VTABLE_ActorKnowledge
Definition Offsets_VTABLE.h:7364
Definition AITimeStamp.h:6