CommonLibVR
ReticuleController.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 #include "RE/M/MagicSystem.h"
5 
6 namespace RE
7 {
9  {
10  public:
12  {
13  REL::Relocation<ReticuleController*> singleton{ RELOCATION_ID(508607, 380335) };
14  return *singleton;
15  }
16 
17  // members
19  std::uint64_t nextUpdate; // 18
20  private:
21  KEEP_FOR_RE()
22  };
23  static_assert(sizeof(ReticuleController) == 0x20);
24 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSTArray.h:378
Definition: AbsorbEffect.h:6
Definition: ReticuleController.h:9
BSTSmallArray< MagicSystem::CastingSource > data
Definition: ReticuleController.h:18
static ReticuleController & GetSingleton()
Definition: ReticuleController.h:11
std::uint64_t nextUpdate
Definition: ReticuleController.h:19