CommonLibVR
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ReticuleController.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/M/MagicSystem.h"
5
6namespace RE
7{
9 {
10 public:
12 {
13 static REL::Relocation<ReticuleController*> singleton{ RELOCATION_ID(508607, 380335) };
14 return *singleton;
15 }
16
17 // members
19 std::uint64_t nextUpdate; // 18
20 private:
22 };
23 static_assert(sizeof(ReticuleController) == 0x20);
24}
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition BSTArray.h:378
Definition AbsorbEffect.h:6
Definition ReticuleController.h:9
BSTSmallArray< MagicSystem::CastingSource > data
Definition ReticuleController.h:18
static ReticuleController & GetSingleton()
Definition ReticuleController.h:11
std::uint64_t nextUpdate
Definition ReticuleController.h:19