#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: NiAVObject.h:57
Definition: TESBoundAnimObject.h:8
Definition: TESLevCharacter.h:14
void InitItemImpl() override
static constexpr auto RTTI
Definition: TESLevCharacter.h:16
std::int32_t GetLevDifferenceMax() override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
bool GetCanContainFormsOfType(FormType a_type) const override
bool Load(TESFile *a_mod) override
~TESLevCharacter() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: TESLevCharacter.h:17
void Revert(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition: TESLevCharacter.h:18
void UnClone3D(TESObjectREFR *a_ref) override
Definition: TESLeveledList.h:40
Definition: TESModelTextureSwap.h:10
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 3 > VTABLE_TESLevCharacter
Definition: Offsets_VTABLE.h:12841
FormType
Definition: FormTypes.h:139
constexpr REL::ID RTTI_TESLevCharacter(static_cast< std::uint64_t >(685059))
Definition: TESLevCharacter.h:21
ChangeFlag
Definition: TESLevCharacter.h:23
@ kAddedObject
Definition: TESLevCharacter.h:24
Definition: TESLevCharacter.h:29
RecordFlag
Definition: TESLevCharacter.h:31
@ kDeleted
Definition: TESLevCharacter.h:32
@ kIgnored
Definition: TESLevCharacter.h:33