#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: CommandEffect.h:8
Definition: ReanimateEffect.h:8
bool unk98
Definition: ReanimateEffect.h:25
void Update(float a_delta) override
std::uint8_t pad99
Definition: ReanimateEffect.h:26
void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: ReanimateEffect.h:11
std::uint32_t pad9C
Definition: ReanimateEffect.h:28
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool ShouldDispelOnDeath() const override
static constexpr auto RTTI
Definition: ReanimateEffect.h:10
~ReanimateEffect() override
std::uint16_t pad9A
Definition: ReanimateEffect.h:27
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ReanimateEffect(static_cast< std::uint64_t >(686543))
constexpr std::array< REL::ID, 1 > VTABLE_ReanimateEffect
Definition: Offsets_VTABLE.h:12600