#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSKeyword.h:10
Definition: BGSMessageIcon.h:9
Definition: BGSPickupPutdownSounds.h:10
Definition: TESBoundObject.h:26
Definition: TESFullName.h:9
Definition: TESModelTextureSwap.h:10
Definition: TESObjectMISC.h:28
BGSKeyword * GetDefaultKeyword() const override
~TESObjectMISC() override
static constexpr auto RTTI
Definition: TESObjectMISC.h:30
static constexpr auto VTABLE
Definition: TESObjectMISC.h:31
bool Load(TESFile *a_mod) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
virtual void LoadImpl(TESFile *a_mod, std::uint32_t a_chunkID)
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition: TESObjectMISC.h:32
void InitItemImpl() override
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESObjectMISC(static_cast< std::uint64_t >(513921))
constexpr std::array< REL::ID, 10 > VTABLE_TESObjectMISC
Definition: Offsets_VTABLE.h:12867
Definition: TESObjectMISC.h:35
RecordFlag
Definition: TESObjectMISC.h:37
@ kNonPlayable
Definition: TESObjectMISC.h:38
@ kIgnored
Definition: TESObjectMISC.h:40
@ kDeleted
Definition: TESObjectMISC.h:39