#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
std::uint32_t FormID
Definition: BSCoreTypes.h:5
Definition: TESPlayerBowShotEvent.h:6
FormID weapon
Definition: TESPlayerBowShotEvent.h:9
bool isSunGazing
Definition: TESPlayerBowShotEvent.h:12
float shotPower
Definition: TESPlayerBowShotEvent.h:11
FormID ammo
Definition: TESPlayerBowShotEvent.h:10