CommonLibVR
TESPlayerBowShotEvent.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  public:
8  // members
9  FormID weapon; // 00
10  FormID ammo; // 04
11  float shotPower; // 08
12  bool isSunGazing; // 09
13  private:
14  KEEP_FOR_RE()
15  };
16  static_assert(sizeof(TESPlayerBowShotEvent) == 0x10);
17 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
std::uint32_t FormID
Definition: BSCoreTypes.h:5
Definition: TESPlayerBowShotEvent.h:6
FormID weapon
Definition: TESPlayerBowShotEvent.h:9
bool isSunGazing
Definition: TESPlayerBowShotEvent.h:12
float shotPower
Definition: TESPlayerBowShotEvent.h:11
FormID ammo
Definition: TESPlayerBowShotEvent.h:10