12 class EnchantmentItem;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSCreatedObjectManager.h:15
std::uint16_t pad02
Definition: BGSCreatedObjectManager.h:32
static BGSCreatedObjectManager * GetSingleton()
EnchantmentItem * AddWeaponEnchantment(BSTArray< Effect > &a_effects)
BSTArray< CreatedMagicItemData > weaponEnchantments
Definition: BGSCreatedObjectManager.h:34
BSSpinLock lock
Definition: BGSCreatedObjectManager.h:39
EnchantmentItem * AddArmorEnchantment(BSTArray< Effect > &a_effects)
std::uint32_t pad04
Definition: BGSCreatedObjectManager.h:33
BSTSet< MagicItem * > queuedDeletes
Definition: BGSCreatedObjectManager.h:38
BSTArray< CreatedMagicItemData > armorEnchantments
Definition: BGSCreatedObjectManager.h:35
std::uint8_t pad01
Definition: BGSCreatedObjectManager.h:31
BSTHashMap< std::uint32_t, CreatedMagicItemData > poisons
Definition: BGSCreatedObjectManager.h:37
BSTHashMap< std::uint32_t, CreatedMagicItemData > potions
Definition: BGSCreatedObjectManager.h:36
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: BSTHashMap.h:21
Definition: EnchantmentItem.h:10
Definition: MagicItem.h:30
Definition: AbsorbEffect.h:6
Definition: BGSCreatedObjectManager.h:18
volatile std::uint32_t refCount
Definition: BGSCreatedObjectManager.h:20
MagicItem * magicItem
Definition: BGSCreatedObjectManager.h:19
std::uint32_t pad0C
Definition: BGSCreatedObjectManager.h:21
Definition: BSTSingleton.h:50