CommonLibVR
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TESActorBaseData.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
5#include "RE/F/FactionRank.h"
6
7namespace RE
8{
9 class BGSVoiceType;
10 class TESActorBase;
11 class TESFaction;
12 class TESForm;
13 class TESLevItem;
14 class TESNPC;
15
17 {
18 public:
19 enum class Flag
20 {
21 kNone = 0,
22 kFemale = 1 << 0,
23 kEssential = 1 << 1,
24 kIsChargenFacePreset = 1 << 2,
25 kRespawn = 1 << 3,
26 kAutoCalcStats = 1 << 4,
27 kUnique = 1 << 5,
29 kPCLevelMult = 1 << 7,
30 kUsesTemplate = 1 << 8,
31 kCalcForAllTemplates = 1 << 9,
32 kProtected = 1 << 11,
33 kNoRumors = 1 << 13,
34 kSummonable = 1 << 14,
35 kDoesntBleed = 1 << 16,
36 kBleedoutOverride = 1 << 18,
37 kOppositeGenderAnims = 1 << 19,
38 kSimpleActor = 1 << 20,
39 kLoopedScript = 1 << 21, // ?
40 kNoActivation = 1 << 23,
41 kLoopedAudio = 1 << 28, // ?
42 kIsGhost = 1 << 29,
43 kInvulnerable = 1 << 31
44 };
45
47 {
48 kNone = 0,
49 kTraits = 1 << 0,
50 kStats = 1 << 1,
51 kFactions = 1 << 2,
52 kSpells = 1 << 3,
53 kAIData = 1 << 4,
54 kAIPackages = 1 << 5,
55 kUnused = 1 << 6,
56 kBaseData = 1 << 7,
57 kInventory = 1 << 8,
58 kScript = 1 << 9,
59 kAIDefPackList = 1 << 10,
60 kAttackData = 1 << 11,
61 kKeywords = 1 << 12,
62 kCopiedTemplate = 1 << 15
63 };
64
65 // members
67 std::int16_t magickaOffset; // 04
68 std::int16_t staminaOffset; // 06
69 std::uint16_t level; // 08
70 std::uint16_t calcLevelMin; // 0A
71 std::uint16_t calcLevelMax; // 0C
72 std::uint16_t speedMult; // 0E
73 std::uint16_t baseDisposition; // 10 - unused
75 std::int16_t healthOffset; // 14
76 std::int16_t bleedoutOverride; // 16
77 };
78 static_assert(sizeof(ACTOR_BASE_DATA) == 0x18);
79
80 class TESActorBaseData : public BaseFormComponent // ACBS
81 {
82 public:
83 inline static constexpr auto RTTI = RTTI_TESActorBaseData;
84 inline static constexpr auto VTABLE = VTABLE_TESActorBaseData;
85
87
88 // override (BaseFormComponent)
89 void InitializeDataComponent() override; // 01
90 void ClearDataComponent() override; // 02
91 void CopyComponent(BaseFormComponent* a_rhs) override; // 03
92
93 // add
94 virtual void CopyFromTemplateForms(TESActorBase** a_templateForms); // 04 - { return; }
95 [[nodiscard]] virtual bool GetIsGhost() const; // 05 - { return (flags >> 29) & 1; }
96 [[nodiscard]] virtual bool GetInvulnerable() const; // 06 - { test flags, 80000000h; }
97 virtual void Unk_07(void); // 07 - { return 1; }
98 virtual BGSVoiceType* GetVoiceType(void); // 08 - { return voice; }
99
101 [[nodiscard]] constexpr bool Bleeds() const noexcept { return actorData.actorBaseFlags.none(ACTOR_BASE_DATA::Flag::kDoesntBleed); }
102 [[nodiscard]] constexpr bool IsEssential() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kEssential); }
103 [[nodiscard]] constexpr bool IsFemale() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kFemale); }
104 [[nodiscard]] inline bool IsGhost() const { return GetIsGhost(); }
105 [[nodiscard]] constexpr bool IsPreset() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kIsChargenFacePreset); }
106 [[nodiscard]] constexpr bool IsProtected() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kProtected); }
107 [[nodiscard]] constexpr bool IsSimpleActor() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kSimpleActor); }
108 [[nodiscard]] constexpr bool IsSummonable() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kSummonable); }
109 [[nodiscard]] constexpr bool IsUnique() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kUnique); }
110 [[nodiscard]] inline bool IsInvulnerable() const { return GetInvulnerable(); }
111 [[nodiscard]] constexpr bool HasAutoCalcStats() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kAutoCalcStats); }
112 [[nodiscard]] constexpr bool HasBleedoutOverride() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kBleedoutOverride); }
113 [[nodiscard]] constexpr bool HasPCLevelMult() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kPCLevelMult); }
114 [[nodiscard]] constexpr bool Respawns() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kRespawn); }
115 [[nodiscard]] constexpr bool UsesOppositeGenderAnims() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kOppositeGenderAnims); }
116 [[nodiscard]] constexpr bool UsesTemplate() const noexcept { return actorData.actorBaseFlags.all(ACTOR_BASE_DATA::Flag::kUsesTemplate); }
117
118 [[nodiscard]] std::uint16_t GetLevel() const
119 {
120 using func_t = decltype(&TESActorBaseData::GetLevel);
121 static REL::Relocation<func_t> func{ RELOCATION_ID(14262, 14384) };
122 return func(this);
123 }
124
125 // members
127 TESLevItem* deathItem; // 20 - INAM
128 BGSVoiceType* voiceType; // 28 - VTCK
132 private:
134 };
135 static_assert(sizeof(TESActorBaseData) == 0x58);
136}
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition EnumSet.h:9
constexpr bool none(Args... a_args) const noexcept
Definition EnumSet.h:106
constexpr bool all(Args... a_args) const noexcept
Definition EnumSet.h:99
Definition BGSVoiceType.h:25
Definition BSTArray.h:378
Definition BaseFormComponent.h:8
Definition TESActorBaseData.h:81
TESLevItem * deathItem
Definition TESActorBaseData.h:127
ACTOR_BASE_DATA actorData
Definition TESActorBaseData.h:126
constexpr bool HasAutoCalcStats() const noexcept
Definition TESActorBaseData.h:111
void CopyComponent(BaseFormComponent *a_rhs) override
TESForm ** templateForms
Definition TESActorBaseData.h:130
constexpr bool UsesTemplate() const noexcept
Definition TESActorBaseData.h:116
constexpr bool IsSummonable() const noexcept
Definition TESActorBaseData.h:108
constexpr bool HasBleedoutOverride() const noexcept
Definition TESActorBaseData.h:112
constexpr bool IsEssential() const noexcept
Definition TESActorBaseData.h:102
std::uint16_t GetLevel() const
Definition TESActorBaseData.h:118
constexpr bool IsPreset() const noexcept
Definition TESActorBaseData.h:105
constexpr bool IsSimpleActor() const noexcept
Definition TESActorBaseData.h:107
TESForm * baseTemplateForm
Definition TESActorBaseData.h:129
virtual BGSVoiceType * GetVoiceType(void)
static constexpr auto VTABLE
Definition TESActorBaseData.h:84
BGSVoiceType * voiceType
Definition TESActorBaseData.h:128
static constexpr auto RTTI
Definition TESActorBaseData.h:83
virtual bool GetIsGhost() const
constexpr bool Bleeds() const noexcept
Definition TESActorBaseData.h:101
constexpr bool UsesOppositeGenderAnims() const noexcept
Definition TESActorBaseData.h:115
virtual bool GetInvulnerable() const
~TESActorBaseData() override
bool IsInvulnerable() const
Definition TESActorBaseData.h:110
constexpr bool IsUnique() const noexcept
Definition TESActorBaseData.h:109
virtual void CopyFromTemplateForms(TESActorBase **a_templateForms)
constexpr bool Respawns() const noexcept
Definition TESActorBaseData.h:114
virtual void Unk_07(void)
bool IsGhost() const
Definition TESActorBaseData.h:104
constexpr bool HasPCLevelMult() const noexcept
Definition TESActorBaseData.h:113
constexpr bool AffectsStealthMeter() const noexcept
Definition TESActorBaseData.h:100
constexpr bool IsFemale() const noexcept
Definition TESActorBaseData.h:103
constexpr bool IsProtected() const noexcept
Definition TESActorBaseData.h:106
BSTArray< FACTION_RANK > factions
Definition TESActorBaseData.h:131
void InitializeDataComponent() override
void ClearDataComponent() override
Definition TESActorBase.h:32
Definition TESForm.h:40
Definition TESLevItem.h:12
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_TESActorBaseData
Definition Offsets_VTABLE.h:12800
constexpr REL::ID RTTI_TESActorBaseData(static_cast< std::uint64_t >(513939))
Definition TESActorBaseData.h:17
REX::EnumSet< TEMPLATE_USE_FLAG, std::uint16_t > templateUseFlags
Definition TESActorBaseData.h:74
std::uint16_t baseDisposition
Definition TESActorBaseData.h:73
std::int16_t healthOffset
Definition TESActorBaseData.h:75
std::int16_t staminaOffset
Definition TESActorBaseData.h:68
std::int16_t bleedoutOverride
Definition TESActorBaseData.h:76
TEMPLATE_USE_FLAG
Definition TESActorBaseData.h:47
std::uint16_t calcLevelMax
Definition TESActorBaseData.h:71
REX::EnumSet< Flag, std::uint32_t > actorBaseFlags
Definition TESActorBaseData.h:66
std::uint16_t level
Definition TESActorBaseData.h:69
std::uint16_t calcLevelMin
Definition TESActorBaseData.h:70
Flag
Definition TESActorBaseData.h:20
std::int16_t magickaOffset
Definition TESActorBaseData.h:67
std::uint16_t speedMult
Definition TESActorBaseData.h:72