CommonLibVR
GrenadeProjectile.h
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1 #pragma once
2 
3 #include "RE/F/FormTypes.h"
4 #include "RE/P/Projectile.h"
5 
6 namespace RE
7 {
8  struct BGSDecalGroup;
9 
11  {
12  public:
13  inline static constexpr auto RTTI = RTTI_GrenadeProjectile;
14  inline static constexpr auto VTABLE = VTABLE_GrenadeProjectile;
15  inline static constexpr auto FORMTYPE = FormType::ProjectileGrenade;
16 
17  struct RecordFlags
18  {
19  enum RecordFlag : std::uint32_t
20  {
21  };
22  };
23 
24  ~GrenadeProjectile() override; // 00
25 
26  // override (Projectile)
27  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
28  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
29  void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
30  void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
31  void Revert(BGSLoadFormBuffer* a_buf) override; // 12
32  BGSDecalGroup* GetDecalGroup() const override; // 9F - { return decalGroup; }
33  bool IsGrenadeProjectile() override; // A3 - { return 1; }
34  void OnKill() override; // A8
35  void Process3D() override; // A9
36  void UpdateImpl(float a_delta) override; // AB
37  void Unk_AE(void) override; // AE
38  void ReportHavokDeactivation() override; // B2
39  bool TurnOff(Actor* a_owner, bool a_noDeactivateSound) override; // B3
40  bool IsPermanent() const override; // B4
41  bool TargetsWholeBody() override; // BA - { return 1; }
42  std::uint32_t GetCollisionGroup() override; // BB
43  void AddImpact(TESObjectREFR* a_ref, const NiPoint3& a_targetLoc, const NiPoint3& a_velocity, hkpCollidable* a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override; // BD
44  void OnTriggerEnter() override; // BF - { flags |= 1 << 30; }
45  void Handle3DLoaded() override; // C0
46 
47  // members
49  bool collisionGroupReset; // 1E0
50  std::uint8_t pad1E1; // 1E1
51  std::uint16_t pad1E2; // 1E2
52  std::uint32_t pad1E4; // 1E4
53  private:
54  KEEP_FOR_RE()
55  };
56 #ifndef SKYRIM_SUPPORT_AE
57  static_assert(sizeof(GrenadeProjectile) == 0x1E8);
58 #else
59  static_assert(sizeof(GrenadeProjectile) == 0x1F0);
60 #endif
61 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Actor.h:133
Definition: BGSLoadFormBuffer.h:11
Definition: BGSSaveFormBuffer.h:8
Definition: GrenadeProjectile.h:11
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint16_t pad1E2
Definition: GrenadeProjectile.h:51
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool IsGrenadeProjectile() override
~GrenadeProjectile() override
void AddImpact(TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
void Process3D() override
bool collisionGroupReset
Definition: GrenadeProjectile.h:49
std::uint32_t GetCollisionGroup() override
void OnKill() override
bool IsPermanent() const override
BGSDecalGroup * GetDecalGroup() const override
bool TargetsWholeBody() override
BGSDecalGroup * decalGroup
Definition: GrenadeProjectile.h:48
std::uint32_t pad1E4
Definition: GrenadeProjectile.h:52
bool TurnOff(Actor *a_owner, bool a_noDeactivateSound) override
void UpdateImpl(float a_delta) override
static constexpr auto RTTI
Definition: GrenadeProjectile.h:13
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void ReportHavokDeactivation() override
static constexpr auto VTABLE
Definition: GrenadeProjectile.h:14
void Revert(BGSLoadFormBuffer *a_buf) override
std::uint8_t pad1E1
Definition: GrenadeProjectile.h:50
void Unk_AE(void) override
void OnTriggerEnter() override
void Handle3DLoaded() override
static constexpr auto FORMTYPE
Definition: GrenadeProjectile.h:15
Definition: NiPoint3.h:6
Definition: Projectile.h:30
Definition: TESObjectREFR.h:113
Definition: hkpCollidable.h:13
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 4 > VTABLE_GrenadeProjectile
Definition: Offsets_VTABLE.h:11723
constexpr REL::ID RTTI_GrenadeProjectile(static_cast< std::uint64_t >(687506))
Definition: BGSDecalGroup.h:61
Definition: GrenadeProjectile.h:18
RecordFlag
Definition: GrenadeProjectile.h:20