#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: GrabActorEffect.h:9
static constexpr auto VTABLE
Definition: GrabActorEffect.h:12
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool unkA8
Definition: GrabActorEffect.h:28
std::uint32_t unkAC
Definition: GrabActorEffect.h:31
~GrabActorEffect() override
bool grabbed
Definition: GrabActorEffect.h:29
void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
std::uint32_t unkA4
Definition: GrabActorEffect.h:27
static constexpr auto RTTI
Definition: GrabActorEffect.h:11
std::uint16_t unkAA
Definition: GrabActorEffect.h:30
ActorHandle grabbedActor
Definition: GrabActorEffect.h:26
void Update(float a_delta) override
void * unk98
Definition: GrabActorEffect.h:25
Definition: ValueModifierEffect.h:9
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_GrabActorEffect(static_cast< std::uint64_t >(686505))
constexpr std::array< REL::ID, 1 > VTABLE_GrabActorEffect
Definition: Offsets_VTABLE.h:11722