CommonLibVR
GrabActorEffect.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
5 
6 namespace RE
7 {
9  {
10  public:
11  inline static constexpr auto RTTI = RTTI_GrabActorEffect;
12  inline static constexpr auto VTABLE = VTABLE_GrabActorEffect;
13 
14  // override (ValueModifierEffect)
15  void Update(float a_delta) override; // 04
16  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 08
17 
18  ~GrabActorEffect() override; // 13
19 
20  void Start() override; // 14
21  void Finish() override; // 15
22  void ModifyActorValue(Actor* a_actor, float a_value, ActorValue a_actorValue) override; // 20
23 
24  // members
25  void* unk98; // 98 - smart ptr
27  std::uint32_t unkA4; // A4
28  bool unkA8; // A8
29  bool grabbed; // A9
30  std::uint16_t unkAA; // AA
31  std::uint32_t unkAC; // AC
32  private:
33  KEEP_FOR_RE()
34  };
35  static_assert(sizeof(GrabActorEffect) == 0xB0);
36 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Actor.h:133
Definition: BGSSaveFormBuffer.h:8
Definition: GrabActorEffect.h:9
static constexpr auto VTABLE
Definition: GrabActorEffect.h:12
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool unkA8
Definition: GrabActorEffect.h:28
std::uint32_t unkAC
Definition: GrabActorEffect.h:31
~GrabActorEffect() override
bool grabbed
Definition: GrabActorEffect.h:29
void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
std::uint32_t unkA4
Definition: GrabActorEffect.h:27
static constexpr auto RTTI
Definition: GrabActorEffect.h:11
std::uint16_t unkAA
Definition: GrabActorEffect.h:30
ActorHandle grabbedActor
Definition: GrabActorEffect.h:26
void Start() override
void Update(float a_delta) override
void * unk98
Definition: GrabActorEffect.h:25
void Finish() override
Definition: ValueModifierEffect.h:9
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_GrabActorEffect(static_cast< std::uint64_t >(686505))
constexpr std::array< REL::ID, 1 > VTABLE_GrabActorEffect
Definition: Offsets_VTABLE.h:11722