CommonLibVR
PlayerControlsData.h
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1 #pragma once
2 
3 #include "RE/N/NiPoint2.h"
4 
5 namespace RE
6 {
8  {
9  public:
10  // members
15  std::uint32_t unk20; // 20
16  bool autoMove; // 24
17  bool running; // 25
18  std::uint8_t unk26; // 26
19  bool fovSlideMode; // 27
20  bool povScriptMode; // 28
21  bool povBeastMode; // 29
22  std::uint8_t unk2A; // 2A
23  std::uint8_t unk2B; // 2B
24  bool remapMode; // 2C
25  std::uint8_t unk2D; // 2D
26  std::uint16_t unk2E; // 2E
27  private:
28  KEEP_FOR_RE()
29  };
30  static_assert(sizeof(PlayerControlsData) == 0x30);
31 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: NiPoint2.h:6
Definition: PlayerControlsData.h:8
std::uint8_t unk2B
Definition: PlayerControlsData.h:23
std::uint32_t unk20
Definition: PlayerControlsData.h:15
std::uint8_t unk2A
Definition: PlayerControlsData.h:22
bool autoMove
Definition: PlayerControlsData.h:16
std::uint8_t unk2D
Definition: PlayerControlsData.h:25
NiPoint2 moveInputVec
Definition: PlayerControlsData.h:11
NiPoint2 lookInputVec
Definition: PlayerControlsData.h:12
NiPoint2 prevLookVec
Definition: PlayerControlsData.h:14
NiPoint2 prevMoveVec
Definition: PlayerControlsData.h:13
bool povScriptMode
Definition: PlayerControlsData.h:20
bool running
Definition: PlayerControlsData.h:17
bool fovSlideMode
Definition: PlayerControlsData.h:19
std::uint8_t unk26
Definition: PlayerControlsData.h:18
bool povBeastMode
Definition: PlayerControlsData.h:21
std::uint16_t unk2E
Definition: PlayerControlsData.h:26
bool remapMode
Definition: PlayerControlsData.h:24
Definition: AbsorbEffect.h:6