#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: PlayerControlsData.h:8
std::uint8_t unk2B
Definition: PlayerControlsData.h:23
std::uint32_t unk20
Definition: PlayerControlsData.h:15
std::uint8_t unk2A
Definition: PlayerControlsData.h:22
bool autoMove
Definition: PlayerControlsData.h:16
std::uint8_t unk2D
Definition: PlayerControlsData.h:25
NiPoint2 moveInputVec
Definition: PlayerControlsData.h:11
NiPoint2 lookInputVec
Definition: PlayerControlsData.h:12
NiPoint2 prevLookVec
Definition: PlayerControlsData.h:14
NiPoint2 prevMoveVec
Definition: PlayerControlsData.h:13
bool povScriptMode
Definition: PlayerControlsData.h:20
bool running
Definition: PlayerControlsData.h:17
bool fovSlideMode
Definition: PlayerControlsData.h:19
std::uint8_t unk26
Definition: PlayerControlsData.h:18
bool povBeastMode
Definition: PlayerControlsData.h:21
std::uint16_t unk2E
Definition: PlayerControlsData.h:26
bool remapMode
Definition: PlayerControlsData.h:24
Definition: AbsorbEffect.h:6