CommonLibVR
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ActionInput.h
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1#pragma once
2
3#include "RE/A/ActorState.h"
4#include "RE/B/BGSAction.h"
6
7namespace RE
8{
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_ActionInput;
13 inline static constexpr auto VTABLE = VTABLE_ActionInput;
14
15 virtual ~ActionInput(); // 00
16
17 // add
18 virtual ActorState* GetSourceActorState() const; // 01 - { return nullptr; }
19 virtual void Unk_02(void); // 02 - { return 0; }
20 virtual BGSAnimationSequencer* GetSourceSequencer() const; // 03 - { return nullptr; }
21
22 // members
26 uint32_t unk20; // 20
27 private:
29 };
30 static_assert(sizeof(ActionInput) == 0x28);
31}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition ActionInput.h:10
uint32_t unk20
Definition ActionInput.h:26
static constexpr auto RTTI
Definition ActionInput.h:12
virtual ActorState * GetSourceActorState() const
NiPointer< TESObjectREFR > source
Definition ActionInput.h:23
virtual ~ActionInput()
BGSAction * action
Definition ActionInput.h:25
virtual BGSAnimationSequencer * GetSourceSequencer() const
virtual void Unk_02(void)
static constexpr auto VTABLE
Definition ActionInput.h:13
NiPointer< TESObjectREFR > target
Definition ActionInput.h:24
Definition ActorState.h:93
Definition BGSAction.h:9
Definition BGSAnimationSequencer.h:11
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ActionInput
Definition Offsets_VTABLE.h:7358
constexpr REL::ID RTTI_ActionInput(static_cast< std::uint64_t >(684881))