23 class bhkCharacterController;
24 class bhkRagdollPenetrationUtil;
25 class BSAnimationGraphManager;
26 class BSCloneReserver;
27 class BSFaceGenAnimationData;
28 class BSFaceGenNiNode;
29 class BSLightingShaderProperty;
31 class InventoryEntryData;
37 struct AnimationVariableData;
38 struct BSAnimationGraphVariableCache;
125 assert(a_pos < BGSEntryPoint::ENTRY_POINT::kTotal);
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: ActorPackage.h:12
Definition: BGSEquipSlot.h:10
Definition: BSFaceGenAnimationData.h:11
Definition: BSFaceGenNiNode.h:14
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: BSTSmartPointer.h:37
Definition: InventoryEntryData.h:15
Definition: MagicItem.h:30
Definition: NiAVObject.h:57
Definition: MiddleHighProcessData.h:83
ObjectEquipParams equipParams
Definition: MiddleHighProcessData.h:88
std::uint8_t pad41
Definition: MiddleHighProcessData.h:91
TESBoundObject * object
Definition: MiddleHighProcessData.h:87
std::uint32_t pad44
Definition: MiddleHighProcessData.h:93
std::uint16_t pad42
Definition: MiddleHighProcessData.h:92
NiPointer< QueuedFile > queuedFiles
Definition: MiddleHighProcessData.h:89
QueuedItem * next
Definition: MiddleHighProcessData.h:86
bool equip
Definition: MiddleHighProcessData.h:90
Definition: TESBoundObject.h:26
WardState
Definition: MagicSystem.h:87
Definition: AbsorbEffect.h:6
RESET_3D_FLAGS
Definition: MiddleHighProcessData.h:41
Definition: MiddleHighProcessData.h:116
BSTArray< BGSPerkEntry * > perkEntryArrays[BGSEntryPoint::ENTRY_POINTS::kTotal]
Definition: MiddleHighProcessData.h:130
BSTArray< BGSPerkEntry * > & at(BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:118
BSTArray< BGSPerkEntry * > & operator[](BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:123
ENTRY_POINT
Definition: BGSEntryPoint.h:14
@ kTotal
Definition: BGSEntryPoint.h:108
Definition: BSAnimationGraphManager.h:34
Definition: MiddleHighProcessData.h:54
std::uint32_t pad04
Definition: MiddleHighProcessData.h:58
ActorHandle commandedActor
Definition: MiddleHighProcessData.h:57
ActiveEffect * activeEffect
Definition: MiddleHighProcessData.h:59
Definition: MiddleHighProcessData.h:100
std::uint8_t pad21
Definition: MiddleHighProcessData.h:109
NiPointer< NiNode > dismemberedLimbRoot
Definition: MiddleHighProcessData.h:105
std::uint16_t pad22
Definition: MiddleHighProcessData.h:110
NiPointer< NiNode > replacementLimb
Definition: MiddleHighProcessData.h:106
DeferredHideLimb * next
Definition: MiddleHighProcessData.h:107
std::uint32_t pad24
Definition: MiddleHighProcessData.h:111
bool explosion
Definition: MiddleHighProcessData.h:108
std::uint32_t limbIndex
Definition: MiddleHighProcessData.h:104
float dismemberTimer
Definition: MiddleHighProcessData.h:103
Definition: MiddleHighProcessData.h:135
float unk2B8
Definition: MiddleHighProcessData.h:204
float unk2A4
Definition: MiddleHighProcessData.h:199
BSTArray< ActorHandle > deadDetectList
Definition: MiddleHighProcessData.h:139
BSFaceGenNiNode * faceNodeSkinned
Definition: MiddleHighProcessData.h:157
void * unk1F0
Definition: MiddleHighProcessData.h:169
NiPointer< bhkCharacterController > charController
Definition: MiddleHighProcessData.h:186
std::uint32_t unk20C
Definition: MiddleHighProcessData.h:176
float unk2C0
Definition: MiddleHighProcessData.h:206
bool unk319
Definition: MiddleHighProcessData.h:232
MagicItem * currentPackageSpell
Definition: MiddleHighProcessData.h:184
bool unk321
Definition: MiddleHighProcessData.h:240
std::uint32_t unk1FC
Definition: MiddleHighProcessData.h:172
BSFaceGenAnimationData * faceAnimationData
Definition: MiddleHighProcessData.h:183
TESIdleForm * furnitureIdle
Definition: MiddleHighProcessData.h:181
BSSimpleList< ActiveEffect * > * activeEffects
Definition: MiddleHighProcessData.h:163
bool unk32F
Definition: MiddleHighProcessData.h:254
TESIdleForm * unk210
Definition: MiddleHighProcessData.h:177
bool unk31E
Definition: MiddleHighProcessData.h:237
BSSimpleList< TESObjectREFR * > refListChairBed
Definition: MiddleHighProcessData.h:140
ActorHandle commandingActor
Definition: MiddleHighProcessData.h:178
std::uint32_t unk2E4
Definition: MiddleHighProcessData.h:215
bool hostileGuard
Definition: MiddleHighProcessData.h:252
bool pad333
Definition: MiddleHighProcessData.h:258
MagicSystem::WardState wardState
Definition: MiddleHighProcessData.h:147
bool unk318
Definition: MiddleHighProcessData.h:231
QueuedItem * itemstoEquipUnequip
Definition: MiddleHighProcessData.h:160
std::uint16_t unk1FA
Definition: MiddleHighProcessData.h:171
bool unk316
Definition: MiddleHighProcessData.h:229
float unk2AC
Definition: MiddleHighProcessData.h:201
std::uint16_t unk304
Definition: MiddleHighProcessData.h:222
float unk2B0
Definition: MiddleHighProcessData.h:202
NiAVObject * faceTargetSourceNode
Definition: MiddleHighProcessData.h:156
bool unk326
Definition: MiddleHighProcessData.h:245
float unk2D0
Definition: MiddleHighProcessData.h:210
bool alwaysHit
Definition: MiddleHighProcessData.h:242
bool pickPocketed
Definition: MiddleHighProcessData.h:234
TESIdleForm * lastIdlePlayed
Definition: MiddleHighProcessData.h:192
NiPoint3 actorMountPosition
Definition: MiddleHighProcessData.h:143
std::uint8_t unk310
Definition: MiddleHighProcessData.h:225
NiPointer< BSCloneReserver > unk278
Definition: MiddleHighProcessData.h:191
std::uint32_t pad21C
Definition: MiddleHighProcessData.h:179
DeferredHideLimb * headDeferredHideLimb
Definition: MiddleHighProcessData.h:162
BSTEventSource< void * > unk000
Definition: MiddleHighProcessData.h:137
ActorPackage runOncePackage
Definition: MiddleHighProcessData.h:138
InventoryEntryData * rightHand
Definition: MiddleHighProcessData.h:188
bool unk328
Definition: MiddleHighProcessData.h:247
std::uint32_t bleedoutAttacker
Definition: MiddleHighProcessData.h:146
ObjectRefHandle occupiedFurniture
Definition: MiddleHighProcessData.h:175
NiPoint3 furniturePathPoint
Definition: MiddleHighProcessData.h:144
std::uint64_t unk248
Definition: MiddleHighProcessData.h:185
std::uint64_t unk308
Definition: MiddleHighProcessData.h:224
InventoryEntryData * leftHand
Definition: MiddleHighProcessData.h:180
NiNode * weaponBone
Definition: MiddleHighProcessData.h:153
std::uint32_t unk2EC
Definition: MiddleHighProcessData.h:217
float unk298
Definition: MiddleHighProcessData.h:196
BSTArray< void * > unk1B8
Definition: MiddleHighProcessData.h:166
float unk2DC
Definition: MiddleHighProcessData.h:213
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition: MiddleHighProcessData.h:164
bool killQueued
Definition: MiddleHighProcessData.h:256
bool soulTrapped
Definition: MiddleHighProcessData.h:244
bool unk330
Definition: MiddleHighProcessData.h:255
std::uint16_t unk314
Definition: MiddleHighProcessData.h:228
bool unk317
Definition: MiddleHighProcessData.h:230
float deferredKillTimer
Definition: MiddleHighProcessData.h:211
NiAVObject * headNode
Definition: MiddleHighProcessData.h:154
std::uint16_t unk306
Definition: MiddleHighProcessData.h:223
std::uint32_t unk2E0
Definition: MiddleHighProcessData.h:214
std::uint64_t unk180
Definition: MiddleHighProcessData.h:159
std::uint32_t pad334
Definition: MiddleHighProcessData.h:259
BSTSmartPointer< bhkRagdollPenetrationUtil > penetrationDetectUtil
Definition: MiddleHighProcessData.h:187
InventoryEntryData * bothHands
Definition: MiddleHighProcessData.h:189
bool inDeferredKill
Definition: MiddleHighProcessData.h:257
bool unk32C
Definition: MiddleHighProcessData.h:251
float maximumWardPower
Definition: MiddleHighProcessData.h:205
BSTArray< void * > unk1D0
Definition: MiddleHighProcessData.h:167
NiAVObject * torsoNode
Definition: MiddleHighProcessData.h:155
std::uint32_t unk2FC
Definition: MiddleHighProcessData.h:220
AIPerkData * perkData
Definition: MiddleHighProcessData.h:193
std::uint32_t pad0F4
Definition: MiddleHighProcessData.h:148
BSAnimationGraphVariableCache * animationVariableCache
Definition: MiddleHighProcessData.h:165
std::uint32_t currentFurnitureSubgraphID
Definition: MiddleHighProcessData.h:195
std::uint32_t unk290
Definition: MiddleHighProcessData.h:194
std::uint32_t unk300
Definition: MiddleHighProcessData.h:221
float killMoveTimer
Definition: MiddleHighProcessData.h:212
std::uint64_t unk2F0
Definition: MiddleHighProcessData.h:218
bool beenAttacked
Definition: MiddleHighProcessData.h:241
bool preventCombat
Definition: MiddleHighProcessData.h:248
bool unk320
Definition: MiddleHighProcessData.h:239
float unk29C
Definition: MiddleHighProcessData.h:197
bool unk32A
Definition: MiddleHighProcessData.h:249
bool unk31F
Definition: MiddleHighProcessData.h:238
NiPoint3 rotation
Definition: MiddleHighProcessData.h:141
bool forceNextUpdate
Definition: MiddleHighProcessData.h:236
std::uint32_t unk2F8
Definition: MiddleHighProcessData.h:219
float alphaMult
Definition: MiddleHighProcessData.h:208
bool doNoDamage
Definition: MiddleHighProcessData.h:243
std::uint32_t currentFurnitureMarkerID
Definition: MiddleHighProcessData.h:216
std::uint32_t unk200
Definition: MiddleHighProcessData.h:173
NiAVObject * unk148
Definition: MiddleHighProcessData.h:152
float scriptRefractPower
Definition: MiddleHighProcessData.h:209
stl::enumeration< RESET_3D_FLAGS, std::uint8_t > update3DModel
Definition: MiddleHighProcessData.h:226
bool unk32E
Definition: MiddleHighProcessData.h:253
BSTSmartPointer< AnimResponse > animResponse
Definition: MiddleHighProcessData.h:149
bool unk31A
Definition: MiddleHighProcessData.h:233
NiPointer< BSLightingShaderProperty > lightingProperty
Definition: MiddleHighProcessData.h:158
NiPointer< QueuedFile > bodyPartPreload
Definition: MiddleHighProcessData.h:190
float currentMovementSpeed
Definition: MiddleHighProcessData.h:200
bool summonedCreature
Definition: MiddleHighProcessData.h:235
NiPoint3 lastSeenPosition
Definition: MiddleHighProcessData.h:145
void * unk230
Definition: MiddleHighProcessData.h:182
float bleedoutRate
Definition: MiddleHighProcessData.h:203
float headHeightOffset
Definition: MiddleHighProcessData.h:174
float unk2A0
Definition: MiddleHighProcessData.h:198
std::uint16_t unk312
Definition: MiddleHighProcessData.h:227
bool isFleeing
Definition: MiddleHighProcessData.h:250
NiNode * damageRootNode[6]
Definition: MiddleHighProcessData.h:151
BSSpinLock unk1E8
Definition: MiddleHighProcessData.h:168
float torchEvaluationTimer
Definition: MiddleHighProcessData.h:207
std::uint16_t unk1F8
Definition: MiddleHighProcessData.h:170
HitData * lastHitData
Definition: MiddleHighProcessData.h:161
bool unk327
Definition: MiddleHighProcessData.h:246
BSTArray< CommandedActorData > commandedActors
Definition: MiddleHighProcessData.h:150
NiPoint3 rotationSpeed
Definition: MiddleHighProcessData.h:142
Definition: MiddleHighProcessData.h:64
void * unk18
Definition: MiddleHighProcessData.h:71
bool showMessage
Definition: MiddleHighProcessData.h:74
std::uint32_t pad0C
Definition: MiddleHighProcessData.h:69
bool playEquipSounds
Definition: MiddleHighProcessData.h:72
bool unk23
Definition: MiddleHighProcessData.h:75
ExtraDataList * extraDataList
Definition: MiddleHighProcessData.h:67
std::uint16_t pad26
Definition: MiddleHighProcessData.h:78
std::uint8_t pad25
Definition: MiddleHighProcessData.h:77
std::int32_t count
Definition: MiddleHighProcessData.h:68
bool unk24
Definition: MiddleHighProcessData.h:76
const BGSEquipSlot * equipSlot
Definition: MiddleHighProcessData.h:70
bool forceEquip
Definition: MiddleHighProcessData.h:73