CommonLibVR
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MiddleHighProcessData.h
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1#pragma once
2
3#include "RE/A/ActorPackage.h"
4#include "RE/B/BGSPerkEntry.h"
5#include "RE/B/BSAtomic.h"
7#include "RE/B/BSResponse.h"
8#include "RE/B/BSTArray.h"
9#include "RE/B/BSTEvent.h"
10#include "RE/B/BSTList.h"
12#include "RE/F/FormTypes.h"
13#include "RE/H/HitData.h"
14#include "RE/M/MagicSystem.h"
15#include "RE/N/NiPoint3.h"
16#include "RE/N/NiSmartPointer.h"
17
18namespace RE
19{
20 class ActiveEffect;
21 class BGSAttackData;
22 class BGSPerkEntry;
23 class bhkCharacterController;
24 class bhkRagdollPenetrationUtil;
25 class BSAnimationGraphManager;
26 class BSCloneReserver;
27 class BSFaceGenAnimationData;
28 class BSFaceGenNiNode;
29 class BSLightingShaderProperty;
30 class ExtraDataList;
31 class InventoryEntryData;
32 class MagicItem;
33 class NiAVObject;
34 class NiNode;
35 class QueuedFile;
36 class TESBoundObject;
37 struct AnimationVariableData;
38 struct BSAnimationGraphVariableCache;
39
40 enum class RESET_3D_FLAGS
41 {
42 kNone = 0,
43 kModel = 1 << 0,
44 kSkin = 1 << 1,
45 kHead = 1 << 2,
46 kFace = 1 << 3,
47 kScale = 1 << 4,
48 kSkeleton = 1 << 5,
49 kInitDefault = 1 << 6,
50 kSkyCellSkin = 1 << 7
51 };
52
54 {
55 public:
56 // members
58 std::uint32_t pad04; // 04
60 };
61 static_assert(sizeof(CommandedActorData) == 0x10);
62
64 {
65 public:
66 // members
68 std::int32_t count; // 08
69 std::uint32_t pad0C; // 0C
70 const BGSEquipSlot* equipSlot; // 10
71 void* unk18; // 18
72 bool playEquipSounds; // 20
73 bool forceEquip; // 21
74 bool showMessage; // 22
75 bool unk23; // 23
76 bool unk24; // 24
77 std::uint8_t pad25; // 25
78 std::uint16_t pad26; // 26
79 };
80 static_assert(sizeof(ObjectEquipParams) == 0x28);
81
83 {
84 public:
85 // members
90 bool equip; // 40
91 std::uint8_t pad41; // 41
92 std::uint16_t pad42; // 42
93 std::uint32_t pad44; // 44
94 private:
96 };
97 static_assert(sizeof(QueuedItem) == 0x48);
98
100 {
101 public:
102 // members
103 float dismemberTimer; // 00
104 std::uint32_t limbIndex; // 04
108 bool explosion; // 20
109 std::uint8_t pad21; // 21
110 std::uint16_t pad22; // 22
111 std::uint32_t pad24; // 24
112 };
113 static_assert(sizeof(DeferredHideLimb) == 0x28);
114
116 {
117 public:
119 {
120 return operator[](a_pos);
121 }
122
124 {
125 assert(a_pos < BGSEntryPoint::ENTRY_POINT::kTotal);
126 return perkEntryArrays[std::to_underlying(a_pos)];
127 }
128
129 // members
131 };
132 static_assert(sizeof(AIPerkData) == 0x8A0);
133
135 {
136 public:
146 std::uint32_t bleedoutAttacker; // 0EC
148 std::uint32_t pad0F4; // 0F4
159 std::uint64_t unk180; // 180
168 mutable BSSpinLock unk1E8; // 1E8
169 void* unk1F0; // 1F0 - smart ptr
170 std::uint16_t unk1F8; // 1F8
171 std::uint16_t unk1FA; // 1FA
172 std::uint32_t unk1FC; // 1FC
173 std::uint32_t unk200; // 200
174 float headHeightOffset; // 204
176 std::uint32_t unk20C; // 20C
179 std::uint32_t pad21C; // 21C
182 void* unk230; // 230 - smart ptr
185 std::uint64_t unk248; // 248
194 std::uint32_t unk290; // 290
195 std::uint32_t currentFurnitureSubgraphID; // 294
196 float unk298; // 298
197 float unk29C; // 29C
198 float unk2A0; // 2A0
199 float unk2A4; // 2A4
201 float unk2AC; // 2AC
202 float unk2B0; // 2B0
203 float bleedoutRate; // 2B4
204 float unk2B8; // 2B8
205 float maximumWardPower; // 2BC
206 float unk2C0; // 2C0
208 float alphaMult; // 2C8
209 float scriptRefractPower; // 2CC
210 float unk2D0; // 2D0
211 float deferredKillTimer; // 2D4
212 float killMoveTimer; // 2D8
213 float unk2DC; // 2DC
214 std::uint32_t unk2E0; // 2E0
215 std::uint32_t unk2E4; // 2E4
216 std::uint32_t currentFurnitureMarkerID; // 2E8
217 std::uint32_t unk2EC; // 2EC
218 std::uint64_t unk2F0; // 2F0
219 std::uint32_t unk2F8; // 2F8
220 std::uint32_t unk2FC; // 2FC
221 std::uint32_t unk300; // 300
222 std::uint16_t unk304; // 304
223 std::uint16_t unk306; // 306
224 std::uint64_t unk308; // 308
225 std::uint8_t unk310; // 310
227 std::uint16_t unk312; // 312
228 std::uint16_t unk314; // 314
229 bool unk316; // 316
230 bool unk317; // 317
231 bool unk318; // 318
232 bool unk319; // 319
233 bool unk31A; // 31A
234 bool pickPocketed; // 31B
235 bool summonedCreature; // 31C
236 bool forceNextUpdate; // 31D
237 bool unk31E; // 31E
238 bool unk31F; // 31F
239 bool unk320; // 320
240 bool unk321; // 321
241 bool beenAttacked; // 322
242 bool alwaysHit; // 323
243 bool doNoDamage; // 324
244 bool soulTrapped; // 325
245 bool unk326; // 326
246 bool unk327; // 327
247 bool unk328; // 328
248 bool preventCombat; // 329
249 bool unk32A; // 32A
250 bool isFleeing; // 32B
251 bool unk32C; // 32C
252 bool hostileGuard; // 32D
253 bool unk32E; // 32E
254 bool unk32F; // 32F
255 bool unk330; // 330
256 bool killQueued; // 331
257 bool inDeferredKill; // 332
258 bool pad333; // 333
259 std::uint32_t pad334; // 334
260 };
261 static_assert(sizeof(MiddleHighProcessData) == 0x338);
262}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition EnumSet.h:9
Definition ActiveEffect.h:27
Definition ActorPackage.h:12
Definition BGSEquipSlot.h:10
Definition BSFaceGenAnimationData.h:11
Definition BSFaceGenNiNode.h:14
Definition BSTList.h:10
Definition BSAtomic.h:92
Definition BSTArray.h:378
Definition BSTEvent.h:19
Definition BSTSmartPointer.h:37
Definition ExtraDataList.h:51
Definition HitData.h:17
Definition InventoryEntryData.h:15
Definition MagicItem.h:30
Definition NiAVObject.h:57
Definition NiNode.h:12
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition MiddleHighProcessData.h:83
ObjectEquipParams equipParams
Definition MiddleHighProcessData.h:88
std::uint8_t pad41
Definition MiddleHighProcessData.h:91
TESBoundObject * object
Definition MiddleHighProcessData.h:87
std::uint32_t pad44
Definition MiddleHighProcessData.h:93
std::uint16_t pad42
Definition MiddleHighProcessData.h:92
NiPointer< QueuedFile > queuedFiles
Definition MiddleHighProcessData.h:89
QueuedItem * next
Definition MiddleHighProcessData.h:86
bool equip
Definition MiddleHighProcessData.h:90
Definition TESBoundObject.h:26
Definition TESIdleForm.h:37
WardState
Definition MagicSystem.h:87
Definition AbsorbEffect.h:6
RESET_3D_FLAGS
Definition MiddleHighProcessData.h:41
@ kNone
Definition PlayerCharacter.h:85
Definition MiddleHighProcessData.h:116
BSTArray< BGSPerkEntry * > perkEntryArrays[BGSEntryPoint::ENTRY_POINTS::kTotal]
Definition MiddleHighProcessData.h:130
BSTArray< BGSPerkEntry * > & operator[](BGSEntryPoint::ENTRY_POINT a_pos)
Definition MiddleHighProcessData.h:123
BSTArray< BGSPerkEntry * > & at(BGSEntryPoint::ENTRY_POINT a_pos)
Definition MiddleHighProcessData.h:118
ENTRY_POINT
Definition BGSEntryPoint.h:14
@ kTotal
Definition BGSEntryPoint.h:108
Definition BSAnimationGraphManager.h:34
Definition MiddleHighProcessData.h:54
std::uint32_t pad04
Definition MiddleHighProcessData.h:58
ActorHandle commandedActor
Definition MiddleHighProcessData.h:57
ActiveEffect * activeEffect
Definition MiddleHighProcessData.h:59
Definition MiddleHighProcessData.h:100
std::uint8_t pad21
Definition MiddleHighProcessData.h:109
NiPointer< NiNode > dismemberedLimbRoot
Definition MiddleHighProcessData.h:105
std::uint16_t pad22
Definition MiddleHighProcessData.h:110
NiPointer< NiNode > replacementLimb
Definition MiddleHighProcessData.h:106
DeferredHideLimb * next
Definition MiddleHighProcessData.h:107
std::uint32_t pad24
Definition MiddleHighProcessData.h:111
bool explosion
Definition MiddleHighProcessData.h:108
std::uint32_t limbIndex
Definition MiddleHighProcessData.h:104
float dismemberTimer
Definition MiddleHighProcessData.h:103
Definition MiddleHighProcessData.h:135
float unk2B8
Definition MiddleHighProcessData.h:204
float unk2A4
Definition MiddleHighProcessData.h:199
BSTArray< ActorHandle > deadDetectList
Definition MiddleHighProcessData.h:139
BSFaceGenNiNode * faceNodeSkinned
Definition MiddleHighProcessData.h:157
void * unk1F0
Definition MiddleHighProcessData.h:169
NiPointer< bhkCharacterController > charController
Definition MiddleHighProcessData.h:186
std::uint32_t unk20C
Definition MiddleHighProcessData.h:176
float unk2C0
Definition MiddleHighProcessData.h:206
bool unk319
Definition MiddleHighProcessData.h:232
MagicItem * currentPackageSpell
Definition MiddleHighProcessData.h:184
bool unk321
Definition MiddleHighProcessData.h:240
std::uint32_t unk1FC
Definition MiddleHighProcessData.h:172
BSFaceGenAnimationData * faceAnimationData
Definition MiddleHighProcessData.h:183
TESIdleForm * furnitureIdle
Definition MiddleHighProcessData.h:181
BSSimpleList< ActiveEffect * > * activeEffects
Definition MiddleHighProcessData.h:163
bool unk32F
Definition MiddleHighProcessData.h:254
TESIdleForm * unk210
Definition MiddleHighProcessData.h:177
bool unk31E
Definition MiddleHighProcessData.h:237
BSSimpleList< TESObjectREFR * > refListChairBed
Definition MiddleHighProcessData.h:140
ActorHandle commandingActor
Definition MiddleHighProcessData.h:178
std::uint32_t unk2E4
Definition MiddleHighProcessData.h:215
bool hostileGuard
Definition MiddleHighProcessData.h:252
bool pad333
Definition MiddleHighProcessData.h:258
MagicSystem::WardState wardState
Definition MiddleHighProcessData.h:147
bool unk318
Definition MiddleHighProcessData.h:231
QueuedItem * itemstoEquipUnequip
Definition MiddleHighProcessData.h:160
std::uint16_t unk1FA
Definition MiddleHighProcessData.h:171
bool unk316
Definition MiddleHighProcessData.h:229
float unk2AC
Definition MiddleHighProcessData.h:201
std::uint16_t unk304
Definition MiddleHighProcessData.h:222
float unk2B0
Definition MiddleHighProcessData.h:202
NiAVObject * faceTargetSourceNode
Definition MiddleHighProcessData.h:156
bool unk326
Definition MiddleHighProcessData.h:245
float unk2D0
Definition MiddleHighProcessData.h:210
bool alwaysHit
Definition MiddleHighProcessData.h:242
REX::EnumSet< RESET_3D_FLAGS, std::uint8_t > update3DModel
Definition MiddleHighProcessData.h:226
bool pickPocketed
Definition MiddleHighProcessData.h:234
TESIdleForm * lastIdlePlayed
Definition MiddleHighProcessData.h:192
NiPoint3 actorMountPosition
Definition MiddleHighProcessData.h:143
std::uint8_t unk310
Definition MiddleHighProcessData.h:225
NiPointer< BSCloneReserver > unk278
Definition MiddleHighProcessData.h:191
std::uint32_t pad21C
Definition MiddleHighProcessData.h:179
DeferredHideLimb * headDeferredHideLimb
Definition MiddleHighProcessData.h:162
BSTEventSource< void * > unk000
Definition MiddleHighProcessData.h:137
ActorPackage runOncePackage
Definition MiddleHighProcessData.h:138
InventoryEntryData * rightHand
Definition MiddleHighProcessData.h:188
bool unk328
Definition MiddleHighProcessData.h:247
std::uint32_t bleedoutAttacker
Definition MiddleHighProcessData.h:146
ObjectRefHandle occupiedFurniture
Definition MiddleHighProcessData.h:175
NiPoint3 furniturePathPoint
Definition MiddleHighProcessData.h:144
std::uint64_t unk248
Definition MiddleHighProcessData.h:185
std::uint64_t unk308
Definition MiddleHighProcessData.h:224
InventoryEntryData * leftHand
Definition MiddleHighProcessData.h:180
NiNode * weaponBone
Definition MiddleHighProcessData.h:153
std::uint32_t unk2EC
Definition MiddleHighProcessData.h:217
float unk298
Definition MiddleHighProcessData.h:196
BSTArray< void * > unk1B8
Definition MiddleHighProcessData.h:166
float unk2DC
Definition MiddleHighProcessData.h:213
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition MiddleHighProcessData.h:164
bool killQueued
Definition MiddleHighProcessData.h:256
bool soulTrapped
Definition MiddleHighProcessData.h:244
bool unk330
Definition MiddleHighProcessData.h:255
std::uint16_t unk314
Definition MiddleHighProcessData.h:228
bool unk317
Definition MiddleHighProcessData.h:230
float deferredKillTimer
Definition MiddleHighProcessData.h:211
NiAVObject * headNode
Definition MiddleHighProcessData.h:154
std::uint16_t unk306
Definition MiddleHighProcessData.h:223
std::uint32_t unk2E0
Definition MiddleHighProcessData.h:214
std::uint64_t unk180
Definition MiddleHighProcessData.h:159
std::uint32_t pad334
Definition MiddleHighProcessData.h:259
BSTSmartPointer< bhkRagdollPenetrationUtil > penetrationDetectUtil
Definition MiddleHighProcessData.h:187
InventoryEntryData * bothHands
Definition MiddleHighProcessData.h:189
bool inDeferredKill
Definition MiddleHighProcessData.h:257
bool unk32C
Definition MiddleHighProcessData.h:251
float maximumWardPower
Definition MiddleHighProcessData.h:205
BSTArray< void * > unk1D0
Definition MiddleHighProcessData.h:167
NiAVObject * torsoNode
Definition MiddleHighProcessData.h:155
std::uint32_t unk2FC
Definition MiddleHighProcessData.h:220
AIPerkData * perkData
Definition MiddleHighProcessData.h:193
std::uint32_t pad0F4
Definition MiddleHighProcessData.h:148
BSAnimationGraphVariableCache * animationVariableCache
Definition MiddleHighProcessData.h:165
std::uint32_t currentFurnitureSubgraphID
Definition MiddleHighProcessData.h:195
std::uint32_t unk290
Definition MiddleHighProcessData.h:194
std::uint32_t unk300
Definition MiddleHighProcessData.h:221
float killMoveTimer
Definition MiddleHighProcessData.h:212
std::uint64_t unk2F0
Definition MiddleHighProcessData.h:218
bool beenAttacked
Definition MiddleHighProcessData.h:241
bool preventCombat
Definition MiddleHighProcessData.h:248
bool unk320
Definition MiddleHighProcessData.h:239
float unk29C
Definition MiddleHighProcessData.h:197
bool unk32A
Definition MiddleHighProcessData.h:249
bool unk31F
Definition MiddleHighProcessData.h:238
NiPoint3 rotation
Definition MiddleHighProcessData.h:141
bool forceNextUpdate
Definition MiddleHighProcessData.h:236
std::uint32_t unk2F8
Definition MiddleHighProcessData.h:219
float alphaMult
Definition MiddleHighProcessData.h:208
bool doNoDamage
Definition MiddleHighProcessData.h:243
std::uint32_t currentFurnitureMarkerID
Definition MiddleHighProcessData.h:216
std::uint32_t unk200
Definition MiddleHighProcessData.h:173
NiAVObject * unk148
Definition MiddleHighProcessData.h:152
float scriptRefractPower
Definition MiddleHighProcessData.h:209
bool unk32E
Definition MiddleHighProcessData.h:253
BSTSmartPointer< AnimResponse > animResponse
Definition MiddleHighProcessData.h:149
bool unk31A
Definition MiddleHighProcessData.h:233
NiPointer< BSLightingShaderProperty > lightingProperty
Definition MiddleHighProcessData.h:158
NiPointer< QueuedFile > bodyPartPreload
Definition MiddleHighProcessData.h:190
float currentMovementSpeed
Definition MiddleHighProcessData.h:200
bool summonedCreature
Definition MiddleHighProcessData.h:235
NiPoint3 lastSeenPosition
Definition MiddleHighProcessData.h:145
void * unk230
Definition MiddleHighProcessData.h:182
float bleedoutRate
Definition MiddleHighProcessData.h:203
float headHeightOffset
Definition MiddleHighProcessData.h:174
float unk2A0
Definition MiddleHighProcessData.h:198
std::uint16_t unk312
Definition MiddleHighProcessData.h:227
bool isFleeing
Definition MiddleHighProcessData.h:250
NiNode * damageRootNode[6]
Definition MiddleHighProcessData.h:151
BSSpinLock unk1E8
Definition MiddleHighProcessData.h:168
float torchEvaluationTimer
Definition MiddleHighProcessData.h:207
std::uint16_t unk1F8
Definition MiddleHighProcessData.h:170
HitData * lastHitData
Definition MiddleHighProcessData.h:161
bool unk327
Definition MiddleHighProcessData.h:246
BSTArray< CommandedActorData > commandedActors
Definition MiddleHighProcessData.h:150
NiPoint3 rotationSpeed
Definition MiddleHighProcessData.h:142
Definition MiddleHighProcessData.h:64
void * unk18
Definition MiddleHighProcessData.h:71
bool showMessage
Definition MiddleHighProcessData.h:74
std::uint32_t pad0C
Definition MiddleHighProcessData.h:69
bool playEquipSounds
Definition MiddleHighProcessData.h:72
bool unk23
Definition MiddleHighProcessData.h:75
ExtraDataList * extraDataList
Definition MiddleHighProcessData.h:67
std::uint16_t pad26
Definition MiddleHighProcessData.h:78
std::uint8_t pad25
Definition MiddleHighProcessData.h:77
std::int32_t count
Definition MiddleHighProcessData.h:68
bool unk24
Definition MiddleHighProcessData.h:76
const BGSEquipSlot * equipSlot
Definition MiddleHighProcessData.h:70
bool forceEquip
Definition MiddleHighProcessData.h:73