#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTSmartPointer.h:37
Definition: NiQuaternion.h:6
Definition: PlayerCameraTransitionState.h:15
virtual void GetTranslation(NiPoint3 &a_translation) override
static constexpr auto VTABLE
Definition: PlayerCameraTransitionState.h:18
TESCameraState * transitionTo
Definition: PlayerCameraTransitionState.h:31
static constexpr auto RTTI
Definition: PlayerCameraTransitionState.h:17
std::uint64_t unk20
Definition: PlayerCameraTransitionState.h:29
std::uint16_t unk38
Definition: PlayerCameraTransitionState.h:32
TESCameraState * transitionFrom
Definition: PlayerCameraTransitionState.h:30
virtual void GetRotation(NiQuaternion &a_rotation) override
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
virtual ~PlayerCameraTransitionState()
virtual void Begin() override
Definition: TESCameraState.h:16
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_PlayerCameraTransitionState(static_cast< std::uint64_t >(688789))
constexpr std::array< REL::ID, 1 > VTABLE_PlayerCameraTransitionState
Definition: Offsets_VTABLE.h:12550