26 return func(a_weapon3D);
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition BSTempEffectWeaponBlood.h:22
static constexpr auto VTABLE
Definition BSTempEffectWeaponBlood.h:14
static constexpr auto RTTI
Definition BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition BSTempEffectWeaponBlood.h:31
~BSTempEffectWeaponBlood() override
static constexpr auto TYPE
Definition BSTempEffectWeaponBlood.h:15
NiPointer< NiAVObject > weapon3D
Definition BSTempEffectWeaponBlood.h:30
Definition BSTempEffect.h:29
Definition NiAVObject.h:57
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
constexpr REL::ID RTTI_BSTempEffectWeaponBlood(static_cast< std::uint64_t >(686059))
constexpr std::array< REL::ID, 1 > VTABLE_BSTempEffectWeaponBlood
Definition Offsets_VTABLE.h:10544