CommonLibVR
BSTempEffectWeaponBlood.h
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1 #pragma once
2 
3 #include "RE/B/BSTempEffect.h"
4 #include "RE/N/NiSmartPointer.h"
5 
6 namespace RE
7 {
8  class NiAVObject;
9 
11  {
12  public:
13  inline static constexpr auto RTTI = RTTI_BSTempEffectWeaponBlood;
14  inline static constexpr auto VTABLE = VTABLE_BSTempEffectWeaponBlood;
15  inline static constexpr auto TYPE = TEMP_EFFECT_TYPE::kWeaponBlood;
16 
17  ~BSTempEffectWeaponBlood() override; // 00
18 
19  bool Update(float a_arg1) override; // 28
20  [[nodiscard]] TEMP_EFFECT_TYPE GetType() const override; // 2C - { return 1; }
21 
22  static void ClearEffectForWeapon(NiAVObject* a_weapon3D)
23  {
24  using func_t = decltype(&ClearEffectForWeapon);
25  static REL::Relocation<func_t> func{ RELOCATION_ID(29303, 30154) };
26  return func(a_weapon3D);
27  }
28 
29  // members;
31  float alphaThreshold; // 038
32  private:
33  KEEP_FOR_RE()
34  };
35  static_assert(sizeof(BSTempEffectWeaponBlood) == 0x40);
36 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition: BSTempEffectWeaponBlood.h:22
static constexpr auto VTABLE
Definition: BSTempEffectWeaponBlood.h:14
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:31
static constexpr auto TYPE
Definition: BSTempEffectWeaponBlood.h:15
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:30
Definition: BSTempEffect.h:29
Definition: NiAVObject.h:57
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::ID RTTI_BSTempEffectWeaponBlood(static_cast< std::uint64_t >(686059))
constexpr std::array< REL::ID, 1 > VTABLE_BSTempEffectWeaponBlood
Definition: Offsets_VTABLE.h:10544