CommonLibVR
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BSMaterialObject.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/N/NiColor.h"
5#include "RE/N/NiPoint3.h"
7
8namespace RE
9{
10 class NiProperty;
11
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_BSMaterialObject;
16 inline static constexpr auto VTABLE = VTABLE_BSMaterialObject;
17
18 struct DIRECTIONAL_DATA // DATA
19 {
20 public:
21 enum class Flag
22 {
23 kNone = 0,
24 kSnow = 1 << 0
25 };
26
27 // members
28 float falloffScale; // 00
29 float falloffBias; // 04
30 float noiseUVScale; // 08
31 float materialUVScale; // 0C
33 float normalDampener; // 1C
35 std::int32_t singlePass; // 2C
37 std::uint32_t unk2C; // 34
38 };
39 static_assert(sizeof(DIRECTIONAL_DATA) == 0x38);
40
41 virtual ~BSMaterialObject(); // 00
42
43 // add
44 virtual void EnsureLoaded(); // 01 - { return; }
45
46 // members
49 private:
51 };
52 static_assert(sizeof(BSMaterialObject) == 0x58);
53}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition EnumSet.h:9
Definition BSMaterialObject.h:13
static constexpr auto RTTI
Definition BSMaterialObject.h:15
DIRECTIONAL_DATA directionalData
Definition BSMaterialObject.h:47
virtual void EnsureLoaded()
virtual ~BSMaterialObject()
static constexpr auto VTABLE
Definition BSMaterialObject.h:16
BSTArray< NiPointer< NiProperty > > properties
Definition BSMaterialObject.h:48
Definition BSTArray.h:378
Definition NiColor.h:11
Definition NiPoint3.h:6
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_BSMaterialObject(static_cast< std::uint64_t >(685249))
constexpr std::array< REL::ID, 1 > VTABLE_BSMaterialObject
Definition Offsets_VTABLE.h:9242
Definition BSMaterialObject.h:19
float falloffScale
Definition BSMaterialObject.h:28
std::uint32_t unk2C
Definition BSMaterialObject.h:37
NiPoint3 ProjectionDir
Definition BSMaterialObject.h:32
float falloffBias
Definition BSMaterialObject.h:29
std::int32_t singlePass
Definition BSMaterialObject.h:35
float normalDampener
Definition BSMaterialObject.h:33
NiColor singlePassColor
Definition BSMaterialObject.h:34
Flag
Definition BSMaterialObject.h:22
float materialUVScale
Definition BSMaterialObject.h:31
float noiseUVScale
Definition BSMaterialObject.h:30
REX::EnumSet< Flag, std::uint32_t > flags
Definition BSMaterialObject.h:36