CommonLibVR
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#include "RE/B/BGSDefaultObjectManager.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSSoundHandle.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTHashMap.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/B/BSTTuple.h"
#include "RE/C/Character.h"
#include "RE/C/Crime.h"
#include "RE/C/CrosshairPickData.h"
#include "RE/F/FormTypes.h"
#include "RE/H/hkRefPtr.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiSmartPointer.h"
#include "RE/N/NiTMap.h"
#include "RE/P/PositionPlayerEvent.h"
#include "RE/T/TESObjectWEAP.h"
#include "RE/T/TESQuest.h"
Go to the source code of this file.
Classes | |
struct | RE::CrimeGoldStruct |
struct | RE::StolenItemValueStruct |
struct | RE::FriendshipFactionsStruct |
class | RE::PLAYER_TARGET_LOC |
struct | RE::PlayerActionObject |
class | RE::PlayerCharacter |
struct | RE::PlayerCharacter::VRGrabData |
struct | RE::PlayerCharacter::PlayerFlags |
struct | RE::PlayerCharacter::QueuedWeapon |
struct | RE::PlayerCharacter::TeleportPath |
struct | RE::PlayerCharacter::TeleportPath::Unk00Data |
struct | RE::PlayerCharacter::TeleportPath::Unk18Data |
struct | RE::PlayerCharacter::PreTransformationData |
struct | RE::PlayerCharacter::PlayerSkills |
struct | RE::PlayerCharacter::PlayerSkills::Data |
struct | RE::PlayerCharacter::PlayerSkills::Data::Skills |
struct | RE::PlayerCharacter::PlayerSkills::Data::SkillData |
Namespaces | |
RE | |
Enumerations | |
enum class | RE::PLAYER_ACTION { RE::kNone = 0 , RE::kSwingMeleeWeapon , RE::kCastProjectileSpell , RE::kShootBow , RE::kZKeyObject , RE::kJumping , RE::kKnockingOverObjects , RE::kStandOnTableChair , RE::kIronSights , RE::kDestroyObject , RE::kLockedObject , RE::kPickpocket , RE::kCastSelfSpell , RE::kShout , RE::kActorCollision , RE::kTotal , RE::kInvalidMarker } |
enum | RE::VR_Bow_State : std::uint32_t { RE::kNone , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone , RE::kNone = 4 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNoAmmo , RE::kIdle , RE::kArrowKnocked } |