CommonLibVR
PlayerCharacter.h File Reference

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Classes

struct  RE::CrimeGoldStruct
 
struct  RE::StolenItemValueStruct
 
struct  RE::FriendshipFactionsStruct
 
class  RE::PLAYER_TARGET_LOC
 
struct  RE::PlayerActionObject
 
class  RE::PlayerCharacter
 
struct  RE::PlayerCharacter::VRGrabData
 
struct  RE::PlayerCharacter::PlayerFlags
 
struct  RE::PlayerCharacter::QueuedWeapon
 
struct  RE::PlayerCharacter::TeleportPath
 
struct  RE::PlayerCharacter::TeleportPath::Unk00Data
 
struct  RE::PlayerCharacter::TeleportPath::Unk18Data
 
struct  RE::PlayerCharacter::PreTransformationData
 
struct  RE::PlayerCharacter::PlayerSkills
 
struct  RE::PlayerCharacter::PlayerSkills::Data
 
struct  RE::PlayerCharacter::PlayerSkills::Data::Skills
 
struct  RE::PlayerCharacter::PlayerSkills::Data::SkillData
 

Namespaces

 RE
 

Enumerations

enum class  RE::PLAYER_ACTION {
  RE::kNone = 0 , RE::kSwingMeleeWeapon , RE::kCastProjectileSpell , RE::kShootBow ,
  RE::kZKeyObject , RE::kJumping , RE::kKnockingOverObjects , RE::kStandOnTableChair ,
  RE::kIronSights , RE::kDestroyObject , RE::kLockedObject , RE::kPickpocket ,
  RE::kCastSelfSpell , RE::kShout , RE::kActorCollision , RE::kTotal ,
  RE::kInvalidMarker
}
 
enum  RE::VR_Bow_State : std::uint32_t {
  RE::kNone , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 ,
  RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 ,
  RE::kNone = 0 , RE::kNone , RE::kNone = 4 , RE::kNone = 0 ,
  RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 ,
  RE::kNone = 0 , RE::kNone = 0 , RE::kNone = 0 , RE::kNoAmmo ,
  RE::kIdle , RE::kArrowKnocked
}