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CommonLibVR
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#include "RE/B/BGSDefaultObjectManager.h"#include "RE/B/BSPointerHandle.h"#include "RE/B/BSSoundHandle.h"#include "RE/B/BSTArray.h"#include "RE/B/BSTEvent.h"#include "RE/B/BSTHashMap.h"#include "RE/B/BSTList.h"#include "RE/B/BSTSmartPointer.h"#include "RE/B/BSTTuple.h"#include "RE/C/Character.h"#include "RE/C/Crime.h"#include "RE/C/CrosshairPickData.h"#include "RE/F/FormTypes.h"#include "RE/H/hkRefPtr.h"#include "RE/N/NiPoint3.h"#include "RE/N/NiSmartPointer.h"#include "RE/N/NiTMap.h"#include "RE/P/PositionPlayerEvent.h"#include "RE/T/TESObjectWEAP.h"#include "RE/T/TESQuest.h"Go to the source code of this file.
Classes | |
| struct | RE::CrimeGoldStruct |
| struct | RE::StolenItemValueStruct |
| struct | RE::FriendshipFactionsStruct |
| class | RE::PLAYER_TARGET_LOC |
| struct | RE::PlayerActionObject |
| class | RE::PlayerCharacter |
| struct | RE::PlayerCharacter::VRGrabData |
| struct | RE::PlayerCharacter::PlayerFlags |
| struct | RE::PlayerCharacter::QueuedWeapon |
| struct | RE::PlayerCharacter::TeleportPath |
| struct | RE::PlayerCharacter::TeleportPath::Unk00Data |
| struct | RE::PlayerCharacter::TeleportPath::Unk18Data |
| struct | RE::PlayerCharacter::PreTransformationData |
| struct | RE::PlayerCharacter::PlayerSkills |
| struct | RE::PlayerCharacter::PlayerSkills::Data |
| struct | RE::PlayerCharacter::PlayerSkills::Data::Skills |
| struct | RE::PlayerCharacter::PlayerSkills::Data::SkillData |
Namespaces | |
| namespace | RE |
Enumerations | |
| enum class | RE::PLAYER_ACTION { RE::kNone = 0 , RE::kSwingMeleeWeapon , RE::kCastProjectileSpell , RE::kShootBow , RE::kZKeyObject , RE::kJumping , RE::kKnockingOverObjects , RE::kStandOnTableChair , RE::kIronSights , RE::kDestroyObject , RE::kLockedObject , RE::kPickpocket , RE::kCastSelfSpell , RE::kShout , RE::kActorCollision , RE::kTotal , RE::kInvalidMarker } |
| enum | RE::VR_Bow_State : std::uint32_t { RE::kNone , RE::kNoAmmo , RE::kIdle , RE::kArrowKnocked } |