#include <PlayerCharacter.h>
◆ grabbedObject
◆ grabDistance
float RE::PlayerCharacter::VRGrabData::grabDistance |
◆ grabObjectWeight
float RE::PlayerCharacter::VRGrabData::grabObjectWeight |
◆ grabSpring
◆ grabType
◆ unk40
std::double_t RE::PlayerCharacter::VRGrabData::unk40 |
◆ unk48
std::uint64_t RE::PlayerCharacter::VRGrabData::unk48 |
◆ unk50
std::double_t RE::PlayerCharacter::VRGrabData::unk50 |
◆ unk58
std::uint64_t RE::PlayerCharacter::VRGrabData::unk58 |
◆ unk60
std::uint32_t RE::PlayerCharacter::VRGrabData::unk60 |
◆ unk64Flags
std::uint32_t RE::PlayerCharacter::VRGrabData::unk64Flags |
The documentation for this struct was generated from the following file: