#include <PlayerCharacter.h>
◆ grabbedObject
◆ grabDistance
| float RE::PlayerCharacter::VRGrabData::grabDistance |
◆ grabObjectWeight
| float RE::PlayerCharacter::VRGrabData::grabObjectWeight |
◆ grabSpring
◆ grabType
◆ unk40
| std::double_t RE::PlayerCharacter::VRGrabData::unk40 |
◆ unk48
| std::uint64_t RE::PlayerCharacter::VRGrabData::unk48 |
◆ unk50
| std::double_t RE::PlayerCharacter::VRGrabData::unk50 |
◆ unk58
| std::uint64_t RE::PlayerCharacter::VRGrabData::unk58 |
◆ unk60
| std::uint32_t RE::PlayerCharacter::VRGrabData::unk60 |
◆ unk64Flags
| std::uint32_t RE::PlayerCharacter::VRGrabData::unk64Flags |
The documentation for this struct was generated from the following file: