CommonLibVR
RE::PlayerCharacter::PlayerFlags Struct Reference

#include <PlayerCharacter.h>

Public Attributes

bool travelUseDoor: 1
 
bool fastTraveling: 1
 
bool overAutoAimTarget: 1
 
bool showQuestItems: 1
 
bool unk0_4: 1
 
bool hasQueuedEquipAnim: 1
 
bool escaping: 1
 
bool forceQuestTargetRepath: 1
 
bool unk1_0: 1
 
bool unk1_1: 1
 
bool sleeping: 1
 
bool unk1_3: 1
 
bool unk1_4: 1
 
bool unk1_5: 1
 
bool greetingPlayer: 1
 
bool unk1_7: 1
 
bool unk2_0: 1
 
bool aiControlledToPos: 1
 
bool aiControlledFromPos: 1
 
bool aiControlledPackage: 1
 
bool returnToLastKnownGoodPosition: 1
 
bool isBeingChased: 1
 
bool unk2_6: 1
 
bool unk2_7: 1
 
bool isInThirdPersonMode: 1
 
bool unk3_1: 1
 
bool unk3_2: 1
 
bool unk3_3: 1
 
bool target3DDistant: 1
 
bool isInCombat: 1
 
bool attemptedYieldInCurrentCombat: 1
 
bool unk3_7: 1
 
bool isLoading: 1
 
bool shouldUpdateCrosshair: 1
 
bool unk4_2: 1
 
bool healthTutorialShown: 1
 
bool magickaTutorialShown: 1
 
bool staminaTutorialShown: 1
 
bool goToJailQueued: 1
 
bool unk4_7: 1
 
bool isSprinting: 1
 
bool isSungazing: 1
 
bool dragonRideTargetLocked: 1
 
bool everModded: 1
 
bool servingJailTime: 1
 
bool pad5_5: 3
 
std::uint16_t pad6
 

Member Data Documentation

◆ aiControlledFromPos

bool RE::PlayerCharacter::PlayerFlags::aiControlledFromPos

◆ aiControlledPackage

bool RE::PlayerCharacter::PlayerFlags::aiControlledPackage

◆ aiControlledToPos

bool RE::PlayerCharacter::PlayerFlags::aiControlledToPos

◆ attemptedYieldInCurrentCombat

bool RE::PlayerCharacter::PlayerFlags::attemptedYieldInCurrentCombat

◆ dragonRideTargetLocked

bool RE::PlayerCharacter::PlayerFlags::dragonRideTargetLocked

◆ escaping

bool RE::PlayerCharacter::PlayerFlags::escaping

◆ everModded

bool RE::PlayerCharacter::PlayerFlags::everModded

◆ fastTraveling

bool RE::PlayerCharacter::PlayerFlags::fastTraveling

◆ forceQuestTargetRepath

bool RE::PlayerCharacter::PlayerFlags::forceQuestTargetRepath

◆ goToJailQueued

bool RE::PlayerCharacter::PlayerFlags::goToJailQueued

◆ greetingPlayer

bool RE::PlayerCharacter::PlayerFlags::greetingPlayer

◆ hasQueuedEquipAnim

bool RE::PlayerCharacter::PlayerFlags::hasQueuedEquipAnim

◆ healthTutorialShown

bool RE::PlayerCharacter::PlayerFlags::healthTutorialShown

◆ isBeingChased

bool RE::PlayerCharacter::PlayerFlags::isBeingChased

◆ isInCombat

bool RE::PlayerCharacter::PlayerFlags::isInCombat

◆ isInThirdPersonMode

bool RE::PlayerCharacter::PlayerFlags::isInThirdPersonMode

◆ isLoading

bool RE::PlayerCharacter::PlayerFlags::isLoading

◆ isSprinting

bool RE::PlayerCharacter::PlayerFlags::isSprinting

◆ isSungazing

bool RE::PlayerCharacter::PlayerFlags::isSungazing

◆ magickaTutorialShown

bool RE::PlayerCharacter::PlayerFlags::magickaTutorialShown

◆ overAutoAimTarget

bool RE::PlayerCharacter::PlayerFlags::overAutoAimTarget

◆ pad5_5

bool RE::PlayerCharacter::PlayerFlags::pad5_5

◆ pad6

std::uint16_t RE::PlayerCharacter::PlayerFlags::pad6

◆ returnToLastKnownGoodPosition

bool RE::PlayerCharacter::PlayerFlags::returnToLastKnownGoodPosition

◆ servingJailTime

bool RE::PlayerCharacter::PlayerFlags::servingJailTime

◆ shouldUpdateCrosshair

bool RE::PlayerCharacter::PlayerFlags::shouldUpdateCrosshair

◆ showQuestItems

bool RE::PlayerCharacter::PlayerFlags::showQuestItems

◆ sleeping

bool RE::PlayerCharacter::PlayerFlags::sleeping

◆ staminaTutorialShown

bool RE::PlayerCharacter::PlayerFlags::staminaTutorialShown

◆ target3DDistant

bool RE::PlayerCharacter::PlayerFlags::target3DDistant

◆ travelUseDoor

bool RE::PlayerCharacter::PlayerFlags::travelUseDoor

◆ unk0_4

bool RE::PlayerCharacter::PlayerFlags::unk0_4

◆ unk1_0

bool RE::PlayerCharacter::PlayerFlags::unk1_0

◆ unk1_1

bool RE::PlayerCharacter::PlayerFlags::unk1_1

◆ unk1_3

bool RE::PlayerCharacter::PlayerFlags::unk1_3

◆ unk1_4

bool RE::PlayerCharacter::PlayerFlags::unk1_4

◆ unk1_5

bool RE::PlayerCharacter::PlayerFlags::unk1_5

◆ unk1_7

bool RE::PlayerCharacter::PlayerFlags::unk1_7

◆ unk2_0

bool RE::PlayerCharacter::PlayerFlags::unk2_0

◆ unk2_6

bool RE::PlayerCharacter::PlayerFlags::unk2_6

◆ unk2_7

bool RE::PlayerCharacter::PlayerFlags::unk2_7

◆ unk3_1

bool RE::PlayerCharacter::PlayerFlags::unk3_1

◆ unk3_2

bool RE::PlayerCharacter::PlayerFlags::unk3_2

◆ unk3_3

bool RE::PlayerCharacter::PlayerFlags::unk3_3

◆ unk3_7

bool RE::PlayerCharacter::PlayerFlags::unk3_7

◆ unk4_2

bool RE::PlayerCharacter::PlayerFlags::unk4_2

◆ unk4_7

bool RE::PlayerCharacter::PlayerFlags::unk4_7

The documentation for this struct was generated from the following file: