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CommonLibVR
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#include <PlayerCharacter.h>
Public Attributes | |
| float | timer |
| RefHandle | refObj |
| REX::EnumSet< PLAYER_ACTION, std::uint32_t > | next |
| REX::EnumSet<PLAYER_ACTION, std::uint32_t> RE::PlayerActionObject::next |
| RefHandle RE::PlayerActionObject::refObj |
| float RE::PlayerActionObject::timer |