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CommonLibVR
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#include "RE/A/ActorValues.h"#include "RE/B/BGSBlockBashData.h"#include "RE/B/BGSDestructibleObjectForm.h"#include "RE/B/BGSEquipType.h"#include "RE/B/BGSKeywordForm.h"#include "RE/B/BGSMessageIcon.h"#include "RE/B/BGSPickupPutdownSounds.h"#include "RE/B/BGSPreloadable.h"#include "RE/F/FormTypes.h"#include "RE/S/SoundLevels.h"#include "RE/T/TESAttackDamageForm.h"#include "RE/T/TESBoundObject.h"#include "RE/T/TESDescription.h"#include "RE/T/TESEnchantableForm.h"#include "RE/T/TESFullName.h"#include "RE/T/TESIcon.h"#include "RE/T/TESModel.h"#include "RE/T/TESModelTextureSwap.h"#include "RE/T/TESValueForm.h"#include "RE/T/TESWeightForm.h"Go to the source code of this file.
Classes | |
| struct | RE::WeaponTypes |
| class | RE::TESObjectWEAP |
| struct | RE::TESObjectWEAP::RecordFlags |
| struct | RE::TESObjectWEAP::RangedData |
| struct | RE::TESObjectWEAP::Data |
| struct | RE::TESObjectWEAP::CriticalData |
| struct | RE::TESObjectWEAP::ScopeArt |
Namespaces | |
| namespace | RE |
Typedefs | |
| using | RE::WEAPON_TYPE = WeaponTypes::WEAPON_TYPE |
Enumerations | |
| enum class | RE::WEAPONHITBEHAVIOR { RE::kNormal = 0 , RE::kDismemberOnly = 1 , RE::kExplodeOnly = 2 , RE::kNoDismemberOrExplode = 3 } |
| enum class | RE::WEAPON_RUMBLE_PATTERN { RE::kConstant = 0 , RE::kPeriodicSquare = 1 , RE::kPeriodicTriangle = 2 , RE::kPeriodicSawtooth = 3 } |