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Here is a list of all variables with links to the classes they belong to:
- z -
- z : RE::BGSDirectionalAmbientLightingColors::Directional, RE::BGSDistantTreeBlock::InstanceData, RE::BSPCOrbisGamepadDevice::Vector3, RE::BSPCOrbisGamepadDevice::Vector4, RE::BSTPoint3Base< T >, RE::CHAR_NORM, RE::NiNPShortPoint3, RE::NiPoint3, RE::NiQuaternion, RE::Projectile::ProjectileRot, REX::W32::D3D11_TILED_RESOURCE_COORDINATE, REX::W32::D3DVECTOR, REX::W32::DIMOUSESTATE2
- zLibSupport : RE::GFxLoader::LoaderConfig
- zlibSupport : RE::GFxLoadStates
- zOffset : RE::BSTerrainEffect::BoneAdjustment, RE::Moon
- zone : RE::ExtraEncounterZone
- zoneLevel : RE::ENCOUNTER_ZONE_GAME_DATA
- zoneOwner : RE::ENCOUNTER_ZONE_DATA
- zoom : RE::BleedoutCameraState, RE::LocalMapCamera::DefaultState
- zoomDistance : RE::Inventory3DManager
- zoomed : RE::StatsMenu
- zoomHandler : RE::MapMenu
- zoomIn : RE::UserEvents
- zoomInput : RE::TESCamera
- zoomOut : RE::UserEvents
- zoomProgress : RE::Inventory3DManager
- ZPos : RE::BSParticleShaderEmitter::ParticleData
- zRot : RE::WORLD_LOCATION
- zRotation : RE::LocalMapCamera
- zTestFunc : RE::BSEffectShaderData
- zUpDown : RE::FreeCameraState
- ZVel : RE::BSParticleShaderEmitter::ParticleData