#include <BSEffectShaderData.h>
◆ NodeFilterFunction_t
◆ BSEffectShaderData()
      
        
          | RE::BSEffectShaderData::BSEffectShaderData | ( |  | ) |  | 
      
 
 
◆ ~BSEffectShaderData()
      
        
          | RE::BSEffectShaderData::~BSEffectShaderData | ( |  | ) |  | 
      
 
 
◆ alpha
      
        
          | bool RE::BSEffectShaderData::alpha | 
      
 
 
◆ alphaTestRef
      
        
          | std::int8_t RE::BSEffectShaderData::alphaTestRef | 
      
 
 
◆ baseFillAlpha
      
        
          | float RE::BSEffectShaderData::baseFillAlpha | 
      
 
 
◆ baseFillScale
      
        
          | float RE::BSEffectShaderData::baseFillScale | 
      
 
 
◆ baseRimAlpha
      
        
          | float RE::BSEffectShaderData::baseRimAlpha | 
      
 
 
◆ baseTexture
◆ baseTextureProjectedUVs
      
        
          | bool RE::BSEffectShaderData::baseTextureProjectedUVs | 
      
 
 
◆ blockOutTexture
◆ boundDiameter
      
        
          | float RE::BSEffectShaderData::boundDiameter | 
      
 
 
◆ destBlend
◆ edgeExponent
      
        
          | float RE::BSEffectShaderData::edgeExponent | 
      
 
 
◆ fillColor
      
        
          | NiColorA RE::BSEffectShaderData::fillColor | 
      
 
 
◆ grayscaleToAlpha
      
        
          | bool RE::BSEffectShaderData::grayscaleToAlpha | 
      
 
 
◆ grayscaleToColor
      
        
          | bool RE::BSEffectShaderData::grayscaleToColor | 
      
 
 
◆ ignoreBaseGeomTexAlpha
      
        
          | bool RE::BSEffectShaderData::ignoreBaseGeomTexAlpha | 
      
 
 
◆ ignoreTextureAlpha
      
        
          | bool RE::BSEffectShaderData::ignoreTextureAlpha | 
      
 
 
◆ lighting
      
        
          | bool RE::BSEffectShaderData::lighting | 
      
 
 
◆ nodeFilterFunction
◆ pad04
      
        
          | std::uint32_t RE::BSEffectShaderData::pad04 | 
      
 
 
◆ pad84
      
        
          | std::uint32_t RE::BSEffectShaderData::pad84 | 
      
 
 
◆ paletteTexture
◆ rimColor
      
        
          | NiColorA RE::BSEffectShaderData::rimColor | 
      
 
 
◆ srcBlend
◆ textureClampMode
◆ uOffset
      
        
          | float RE::BSEffectShaderData::uOffset | 
      
 
 
◆ uScale
      
        
          | float RE::BSEffectShaderData::uScale | 
      
 
 
◆ vOffset
      
        
          | float RE::BSEffectShaderData::vOffset | 
      
 
 
◆ vScale
      
        
          | float RE::BSEffectShaderData::vScale | 
      
 
 
◆ zTestFunc
The documentation for this class was generated from the following file: