#include <BGSDirectionalAmbientLightingColors.h>
| MaxMin<Color> RE::BGSDirectionalAmbientLightingColors::Directional::x |
| MaxMin<Color> RE::BGSDirectionalAmbientLightingColors::Directional::y |
| MaxMin<Color> RE::BGSDirectionalAmbientLightingColors::Directional::z |
The documentation for this struct was generated from the following file: