CommonLibVR
RE::FreeCameraState Class Reference

#include <FreeCameraState.h>

Inheritance diagram for RE::FreeCameraState:
RE::TESCameraState RE::PlayerInputHandler RE::BSIntrusiveRefCounted

Public Member Functions

 ~FreeCameraState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
void GetRotation (NiQuaternion &a_rotation) override
 
void GetTranslation (NiPoint3 &a_translation) override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()=default
 
virtual void ProcessThumbstick ([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessMouseMove ([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessButton ([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

NiPoint3 translation
 
BSTPoint2< float > rotation
 
BSTPoint2< float > zUpDown
 
std::int16_t verticalDirection
 
bool useRunSpeed
 
bool lockToZPlane
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCameracamera
 
CameraState id
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09 { 0 }
 
std::uint16_t pad0A { 0 }
 
std::uint32_t pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_FreeCameraState
 
static constexpr auto VTABLE = VTABLE_FreeCameraState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
static constexpr auto VTABLE = VTABLE_TESCameraState
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 
static constexpr auto VTABLE = VTABLE_PlayerInputHandler
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~FreeCameraState()

RE::FreeCameraState::~FreeCameraState ( )
override

Member Function Documentation

◆ Begin()

void RE::FreeCameraState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ CanProcess()

bool RE::FreeCameraState::CanProcess ( InputEvent a_event)
overridevirtual

◆ End()

void RE::FreeCameraState::End ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetRotation()

void RE::FreeCameraState::GetRotation ( NiQuaternion a_rotation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetTranslation()

void RE::FreeCameraState::GetTranslation ( NiPoint3 a_translation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ ProcessButton()

void RE::FreeCameraState::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_movementData 
)
override

◆ Update()

void RE::FreeCameraState::Update ( BSTSmartPointer< TESCameraState > &  a_nextState)
overridevirtual

Reimplemented from RE::TESCameraState.

Member Data Documentation

◆ lockToZPlane

bool RE::FreeCameraState::lockToZPlane

◆ rotation

BSTPoint2<float> RE::FreeCameraState::rotation

◆ RTTI

constexpr auto RE::FreeCameraState::RTTI = RTTI_FreeCameraState
inlinestaticconstexpr

◆ translation

NiPoint3 RE::FreeCameraState::translation

◆ useRunSpeed

bool RE::FreeCameraState::useRunSpeed

◆ verticalDirection

std::int16_t RE::FreeCameraState::verticalDirection

◆ VTABLE

constexpr auto RE::FreeCameraState::VTABLE = VTABLE_FreeCameraState
inlinestaticconstexpr

◆ zUpDown

BSTPoint2<float> RE::FreeCameraState::zUpDown

The documentation for this class was generated from the following file: