CommonLibVR
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#include <FreeCameraState.h>
Public Member Functions | |
~FreeCameraState () override | |
void | Begin () override |
void | End () override |
void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
void | GetRotation (NiQuaternion &a_rotation) override |
void | GetTranslation (NiPoint3 &a_translation) override |
bool | CanProcess (InputEvent *a_event) override |
void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override |
Public Member Functions inherited from RE::TESCameraState | |
virtual | ~TESCameraState () |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Member Functions inherited from RE::PlayerInputHandler | |
virtual | ~PlayerInputHandler ()=default |
virtual void | ProcessThumbstick ([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
virtual void | ProcessMouseMove ([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
virtual void | ProcessButton ([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
bool | IsInputEventHandlingEnabled () const |
void | SetInputEventHandlingEnabled (bool a_enabled) |
Public Attributes | |
NiPoint3 | translation |
BSTPoint2< float > | rotation |
BSTPoint2< float > | zUpDown |
std::int16_t | verticalDirection |
bool | useRunSpeed |
bool | lockToZPlane |
Public Attributes inherited from RE::TESCameraState | |
std::uint32_t | pad0C |
TESCamera * | camera |
CameraState | id |
std::uint32_t | pad1C |
Public Attributes inherited from RE::PlayerInputHandler | |
bool | inputEventHandlingEnabled |
std::uint8_t | pad09 { 0 } |
std::uint16_t | pad0A { 0 } |
std::uint32_t | pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_FreeCameraState |
static constexpr auto | VTABLE = VTABLE_FreeCameraState |
Static Public Attributes inherited from RE::TESCameraState | |
static constexpr auto | RTTI = RTTI_TESCameraState |
static constexpr auto | VTABLE = VTABLE_TESCameraState |
Static Public Attributes inherited from RE::PlayerInputHandler | |
static constexpr auto | RTTI = RTTI_PlayerInputHandler |
static constexpr auto | VTABLE = VTABLE_PlayerInputHandler |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Implements RE::PlayerInputHandler.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
bool RE::FreeCameraState::lockToZPlane |
BSTPoint2<float> RE::FreeCameraState::rotation |
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inlinestaticconstexpr |
NiPoint3 RE::FreeCameraState::translation |
bool RE::FreeCameraState::useRunSpeed |
std::int16_t RE::FreeCameraState::verticalDirection |
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inlinestaticconstexpr |
BSTPoint2<float> RE::FreeCameraState::zUpDown |