CommonLibVR
RE::CombatMagicCasterReanimate Class Reference

#include <CombatMagicCasterReanimate.h>

Inheritance diagram for RE::CombatMagicCasterReanimate:
RE::CombatMagicCaster RE::CombatObject RE::NiRefObject

Public Member Functions

 ~CombatMagicCasterReanimate () override
 
std::uint32_t GetObjectType () override
 
void SaveGame (BGSSaveGameBuffer *a_buf) override
 
void LoadGame (BGSLoadGameBuffer *a_buf) override
 
CombatInventoryItem::CATEGORY GetCategory () override
 
bool CheckStartCast (CombatController *a_combatController) override
 
void * GetMagicTarget (CombatController *a_combatController) const override
 
void NotifyStopCast (CombatController *a_combatController) override
 
void SetupAimController (CombatProjectileAimController *a_aimController) override
 
- Public Member Functions inherited from RE::CombatMagicCaster
 ~CombatMagicCaster () override
 
virtual bool CheckStopCast (CombatController *a_combatController)
 
virtual float CalcCastMagicChance (CombatController *a_combatController) const
 
virtual float CalcMagicHoldTime (CombatController *a_combatController) const
 
virtual void NotifyStartCast (CombatController *a_combatController)
 
bool CheckTargetValid (const CombatController *a_combatController)
 
- Public Member Functions inherited from RE::CombatObject
 ~CombatObject () override
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

NiPointer< CombatProjectileAimController > aimController
 
ActorHandle reanimateTarget
 
- Public Attributes inherited from RE::CombatMagicCaster
NiPointer< CombatInventoryItemMagicinventoryItem
 
MagicItemmagicItem
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_CombatMagicCasterReanimate
 
static constexpr auto VTABLE = VTABLE_CombatMagicCasterReanimate
 
- Static Public Attributes inherited from RE::CombatMagicCaster
static constexpr auto RTTI = RTTI_CombatMagicCaster
 
static constexpr auto VTABLE = VTABLE_CombatMagicCaster
 
- Static Public Attributes inherited from RE::CombatObject
static constexpr auto RTTI = RTTI_CombatObject
 
static constexpr auto VTABLE = VTABLE_CombatObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 
static constexpr auto VTABLE = VTABLE_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::CombatMagicCaster
static bool CheckTargetValid (const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem)
 
- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~CombatMagicCasterReanimate()

RE::CombatMagicCasterReanimate::~CombatMagicCasterReanimate ( )
override

Member Function Documentation

◆ CheckStartCast()

bool RE::CombatMagicCasterReanimate::CheckStartCast ( CombatController a_combatController)
overridevirtual

Reimplemented from RE::CombatMagicCaster.

◆ GetCategory()

CombatInventoryItem::CATEGORY RE::CombatMagicCasterReanimate::GetCategory ( )
overridevirtual

Implements RE::CombatMagicCaster.

◆ GetMagicTarget()

void* RE::CombatMagicCasterReanimate::GetMagicTarget ( CombatController a_combatController) const
overridevirtual

Reimplemented from RE::CombatMagicCaster.

◆ GetObjectType()

std::uint32_t RE::CombatMagicCasterReanimate::GetObjectType ( )
overridevirtual

Implements RE::CombatObject.

◆ LoadGame()

void RE::CombatMagicCasterReanimate::LoadGame ( BGSLoadGameBuffer a_buf)
overridevirtual

Reimplemented from RE::CombatMagicCaster.

◆ NotifyStopCast()

void RE::CombatMagicCasterReanimate::NotifyStopCast ( CombatController a_combatController)
overridevirtual

Reimplemented from RE::CombatMagicCaster.

◆ SaveGame()

void RE::CombatMagicCasterReanimate::SaveGame ( BGSSaveGameBuffer a_buf)
overridevirtual

Reimplemented from RE::CombatMagicCaster.

◆ SetupAimController()

void RE::CombatMagicCasterReanimate::SetupAimController ( CombatProjectileAimController *  a_aimController)
overridevirtual

Reimplemented from RE::CombatMagicCaster.

Member Data Documentation

◆ aimController

NiPointer<CombatProjectileAimController> RE::CombatMagicCasterReanimate::aimController

◆ reanimateTarget

ActorHandle RE::CombatMagicCasterReanimate::reanimateTarget

◆ RTTI

constexpr auto RE::CombatMagicCasterReanimate::RTTI = RTTI_CombatMagicCasterReanimate
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::CombatMagicCasterReanimate::VTABLE = VTABLE_CombatMagicCasterReanimate
inlinestaticconstexpr

The documentation for this class was generated from the following file: