#include <BGSLoadGameBuffer.h>
◆ ~BGSLoadGameBuffer()
virtual RE::BGSLoadGameBuffer::~BGSLoadGameBuffer |
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virtual |
◆ GetVersion()
virtual std::uint8_t RE::BGSLoadGameBuffer::GetVersion |
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void |
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virtual |
◆ LoadDataEndian()
void RE::BGSLoadGameBuffer::LoadDataEndian |
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void * |
a_data, |
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std::uint32_t |
a_offset, |
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std::uint32_t |
a_size |
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inline |
◆ buffer
void* RE::BGSLoadGameBuffer::buffer |
◆ bufferPosition
std::uint32_t RE::BGSLoadGameBuffer::bufferPosition |
◆ RTTI
◆ unk10
std::uint64_t RE::BGSLoadGameBuffer::unk10 |
◆ unk18
std::uint32_t RE::BGSLoadGameBuffer::unk18 |
◆ unk1C
std::uint32_t RE::BGSLoadGameBuffer::unk1C |
◆ unk20
std::uint32_t RE::BGSLoadGameBuffer::unk20 |
◆ VTABLE
The documentation for this class was generated from the following file: